[CrashReport] Assertion failed: Array index out of bounds - GetPhysicsTriMeshData() [modelcomponent.cpp:688]

UE - Simulation - Physics - Oct 30, 2017

This is a semi-common crash that has occurred since at least 4.17.1. The callstack is nearly identical to [Link Removed], which was fixed in 4.18.0, however the error message and source context are ...

Assertion failed: (Index >= 0) & (Index < ArrayNum) when importing large Alembic file

UE - Editor - Content Pipeline - Datasmith - Importer - May 3, 2022

Regression testing done on //UE4/Release-4.27.2 CL-18427296 and this issue did occur. [Link Removed] [Link Removed] Below is snips of customers description and proposed workaround:Importing alembi ...

Fix forwarding of dedicated flag and number of players when running a functional test

UE - Networking - Jun 21, 2019

As described in the UDN question, some settings aren't forwarded correctly to the game instance in PIE during a functional test. Proposed patch attached. ...

Fix possible crash if Android audio manager does not support certain properties

UE - Platform - Mobile - Jan 15, 2020

Not checking for a property not being supported by audio manager, need to protect it against NULL ...

Fix up IOS errors calling UI API from non-UI threads

UE - Platform - Apple - Jul 27, 2020

[CrashReport] ULevel::GetWorldSettings - UMaterialFunctionThumbnailRenderer::Draw

Tools - Oct 30, 2017

This is a common crash that has occurred since at least 4.16. The callstack is nearly identical to [Link Removed], which appears to be fixed in 4.18; and [Link Removed], which has not. The differen ...

5.3 crashes when loading a map with an actor that had the class of one of its components changed

UE - Gameplay - Components - Feb 1, 2024

Create a blueprint based on actor, give it a SceneComponent named ExampleComp (BP_TestActor) - this should be the blueprints only componentCreate a new level (TestMap), place an instance of the bluepr ...

Setting Lightmap Coordinate Index Past 3 Causes Mesh to Get No Lightmap Information

UE - Graphics Features - Nov 20, 2018

Meshes with their Lightmap Coordinate Index set to anything over 4 will not be lit by static or stationary lighting.  Found in CL# 4.19 4033788, 4.20 CL# 4369336, 4.21 CL# 4541578, 4.22 CL# 4573698 ...

Fix iterative cooks to keep track of CookAdditionalFiles and delete them when the package file that created them is invalidated

UE - Foundation - Data Pipeline - Cooker - Sep 23, 2022

A licensee reports they are using the CookAdditionalFilesOverride function in UObject to add files to the project. This file is properly copied into the Staging area during Packaging, and is appropr ...