Two comments from users:Running in -dx12 mode to test raytracinglaunching editor Generated from CrashReporter ...
When launching to IOS from Mac, a vague error failed the launch on: System.NullReferenceException: Object reference not set to an instance of an object This was only encountered once and no other m ...
When a user tries to package or launch onto an iOS device they will fail at the build step due to:[3/8] sh Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookS ...
When using the mirror (axis) option in the details panel, the mirroring behaves unexpectedly when the uniform scale is unlocked. ...
Resolution appears incorrect when using Windows Mixed reality Simulator. It appears to only take up around 1/4 the available screen space. ...
Component hierarchy information is lost when modifying an Instance of a Blueprint that Inherits from a C++ Pawn. Specifically, when this instance's hierarchy is modified via the World Outliner Edit ...
"If you ever compile a Blueprint that you have opened in the Property Matrix, it will lose its connection and variables you change in the blueprint won't be reflected in the Matrix and vice versa le ...
When using a Third Person UE4 Mannequin, Opening the Physics asset tab, and welding the collision between left foot ball, to left foot results in an Engine crash. Additional Note: Using the same ...