When calling GetAllocatedSize() on a TBitArray it will round down the result of MaxBits / NumBitsPerDWORD. This means that not enough bytes are allocated when the MaxBits is not divisible by NumBi ...
If the User starts up the VR preview mode with an Oculus rift plugged in the editor will crash. ...
Zooming in UMG preview doesn't scale text block margin [Image Removed] [Image Removed] ...
Repro from the thread: compile the project of course open eTestMap.umap, and start Simulate wait for the AI characters to go to the Place Volume Actors still simulating, select the character that w ...
The Top Down template TopDownController has Block Input enabled by default. This is potentially confusing for new users not aware of this difference. Note that due to [Link Removed], testing this r ...
If a user tries to print out one of the named variables that is stored within an Enumeration blueprint then it will return something along the lines of Enumeration 0, Enumeration 1, Enumeration 2, . ...
If a user is attempting to apply a header comment to a function, if the following syntax is used, the editor will return the error "End of class header encountered inside comment" /** @brief Values ...
ComponentSweepMulti does not return the correct location of colliders if the component that is passed in has been rotated at all. The actual collision on the object in the game will be correct. ...
Project crashes if user presses compile or PIE unless they first disconnect and reconnect event tick within blueprint component BP_BuildStage. Frequency: 4/4 CrashReporter: [Link Removed] ...
A licensee on UDN brought up some issues with "Convert Selected Components to Blueprint Class". After investigating a bit, it seems there's been some regression compared to what could be done with " ...