Pivot does not stay with grouped actors when surface snapping is enabled

Tools - May 13, 2015

Surface snapping causes the pivot to move to a different location away from the grouped items. The pivot can be reset by ungrouping and regrouping, but the pivot moves away from the group when the g ...

Local Position Material Function failing to compile when Packaging for HTML5

UE - Platform - Mobile - Mar 25, 2016

After some extensive testing, I could not find any reason why the material function LocalPosition node was failing to compile and defaulting to the world grid material when Packaging for HTML5. I a ...

Clicking on a slider bar jumps the mouse to the top left of the screen

Tools - Oct 27, 2014

Anywhere there is a slider, single clicking on it without changing the value will cause the mouse cursor to jump to the top left of the monitor. ...

Mesh Decal Material Influced By Emissive In Shader Complexity View Mode

UE - Graphics Features - May 4, 2017

The emissive value influences how a mesh decal material appears in the shader complexity view mode. The value of 1 will register as white and .5 is pink. ...

Improve DOF on flickering nanite geometry

UE - Graphics Features - Feb 9, 2024

TLDR: need replace DOF's TAA pass with a TSR pass that support Circle of Confusion, and better wuality by having one of each for foreground, slight focus, and background  ...

Adding a Structure BP parameter with a Enum BP as a member to a Niagara Module Script crashes the engine

UE - Niagara - Apr 6, 2022

Adding a parameter of type structure bp which references an enum as a value to a module script crashes the engine. This issue is also occurring in 4.27. ...

SIGSEGV: invalid attempt to access memory at address 0x3

UE - Platform - Apple - Jan 30, 2015

Crash Report: [Link Removed] ...

Trace collision audio occlusion is not working on iOS/tvOS

UE - Audio - May 9, 2017

The Left side of the test map works in 4.16 and Main so marking this as a regression. Tested on iPhone6S+_4982 OS: 10.2.1 and tvOS 10.2 ...

Editor becomes unresponsive when selecting BP_FirstPersonChracter0 while Playing in Editor with specific settings

UE - Editor - Jun 19, 2023

This is a regression. Testing //UE5/Release-5.1 CL23901901 When selecting BP_FirstPerconCharacter at run time in a project that has C++, Quality as Scalable, and Ray Tracing enabled the editor free ...

Same-named variables of other classes listed as references in blueprint

UE - Gameplay - Blueprint - Aug 14, 2015

If a variable in a blueprint is the same name as a referenced variable from another blueprint, using "find references" on the local variable will return references to both the local and the external ...