After compile, spawnable actor is stuck in spawned state

UE - Anim - Sequencer - Jun 3, 2016

After compile, spawnable actor is stuck in spawned state ...

Mouse offset when switching resolution between windowed mode / fullscreen

UE - Editor - UI Systems - Aug 13, 2015

When switching between windowed and fullscreen modes during runtime the mouse position is reported incorrectly. Eg. A button with a hover over effect will play the effect when the mouse is near but ...

Moving objects in editor does not update collision

UE - Gameplay - Apr 7, 2015

When an object is created procedurally with code and placed into the editor the collision analyzer will detect the object properly. If the object is then moved to another part of the level the coll ...

collision components added to vehicles do not properly register overlap events

UE - Gameplay - Sep 16, 2015

overlap events do not fire when collision components such as sphere or capsule collision components are added to a vehicle blueprint. Overlap events seem to register if the component overlaps with o ...

The AND node always calculates all inputs

UE - Gameplay - Blueprint - Nov 5, 2015

The AND node always calculates all inputs, even if the first input fails as False. Probably related to [Link Removed] (currently unresolved, but a Select node-specific fix is mentioned in the comme ...

Dynamically Created Hierarchical Instanced Static Mesh Component Reset with Wind Directional Source

UE - Gameplay - Components - May 6, 2015

A HISMC (Hierarchical Instanced Static Mesh Component) created dynamically through blueprints has its simulation reset by the Wind Directional Source. "The HISMC needs to get spawned from an Actor ...

Actors not marked as Always Relevant do not replicate to Clients that have possessed a vehicle past 15,000 units of the point of possession

UE - Networking - Oct 20, 2015

Actors not marked as Always Relevant do not replicate to Clients that have possessed a vehicle past 15,000 units (the sq root of Net Cull Distance Squared) of the point of possession. Note that repl ...

UMG Size to Content issue

UE - Editor - UI Systems - Jan 20, 2016

TextBox(Multi-line) or EditableText(multi-line) in UMG blinks when it meets certain condition in editor. The condition is Both Size to content option for TextBox(Multi-line) or EditableText(multi-l ...

Use Complex as Simple isn't working for dynamic objects

UE - Gameplay - Apr 21, 2015

Use Complex as Simple isn't working for dynamic objects. However, if not simulating physics, collision works correctly. Same as TTP# 229782 that wasn't moved to JIRA. ...

Auto-Key All and Auto-Key Animated don't work as expected

UE - Anim - Sequencer - Jul 12, 2016

Auto-Key All and Auto-Key Animated don't work as expected. Might consider having a third option that Auto-Keys only the modified property. ...