SIGSEGV: invalid attempt to access memory at address 0x3

UE - Platform - Apple - Jan 30, 2015

Crash Report: [Link Removed] ...

Scene capture allocate internal render target

UE - Graphics Features - Apr 13, 2018

A Blueprint created from Actors in the level does not preserve the relationship (hierarchy and transforms) of both components

UE - Gameplay - Blueprint - Aug 11, 2015

A Blueprint created from Actors in the level does not preserve the relationship (hierarchy and transforms) of both components. Reproduced in 4.8.3 binary, 4.9 Release (//depot/UE4-Releases/4.9/Prom ...

Extra Game Mode frames are rendered between Shots

UE - Anim - Sequencer - Oct 17, 2016

Extra Game Mode frames are rendered between Shots Regression: YES Worked: 4.13.1 CL:3142249 Broken: 4.14 Releases CL:3164219 ...

Trace collision audio occlusion is not working on iOS/tvOS

UE - Audio - May 9, 2017

The Left side of the test map works in 4.16 and Main so marking this as a regression. Tested on iPhone6S+_4982 OS: 10.2.1 and tvOS 10.2 ...

In the DragForce module drag amounts greater than one can accelerate the particle instead of slowing it down.

UE - Niagara - Jun 10, 2019

Drag force allows for values greater than 1, which can cause the drag force to exceed the initial velocity, which will continue to compound until a NaN is reached or the particle's lifetime is up. ...

Simulating forking bones ignores import scale

UE - Simulation - Physics - Dec 12, 2019

Simulating the children bodies, but not the parent, of a skeletal mesh imported with a uniform scale not equal to 1, seems to ignore the imported scale, instead using their initial relative location ...

USD Stage is not available on Mac and Linux

UE - Editor - Content Pipeline - Import and Export - Dec 17, 2019

On Mac and Linux the option to open the USD Stage window is not there like it is on Windows. This is not a regression since USD Stage was not preset in 4.23.1 (CL-9631420) on any platform. ...

Attached actor in Sequencer does not detach regardless of the detach state settings until Sequencer is restarted

UE - Anim - Sequencer - Jan 29, 2020

Attached objects in sequencer do not detach with newly specified "When Finished" property until Sequencer is restarted.  Tested in: 4.23.1 CL#9631420  4.25 CL#11062379 ...

Shader compilation error occurs when using values sampled from texture for Customized UV1

UE - Graphics Features - Jun 3, 2021

Shader compilation error occurs when using values sampled from texture for Customized UV1. No problem when connected to Customized UV0. This problem compiles well if I change the value of Const to ...