[CrashReport] D3D 'Hung' crash - FD3D11DynamicRHI::ReadSurfaceDataNoMSAARaw

UE - Graphics Features - Jan 4, 2017

This is a frequent D3D Hung crash, similar to [Link Removed] and [Link Removed]. A potential fix for the other crashes was released in 4.14.2, but this crash is still occurring on that release. ...

"Multiple Values" in Body Setup when single bone has multiple bodies

Tools - Feb 3, 2017

"Multiple Values" in Body Setup when single bone has multiple bodies Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) ...

Creating a plugin marks the plugin enabled without loading it

Tools - Apr 19, 2017

The editor is required to restart for the Editor Toolbar Button plugin to appear. The plugin is enabled and the project is compiled, but the button does not appear. After further discussions, we a ...

Copy/paste of multiple components does not preserve component names or attachment hierarchy

OLD - Enterprise - Mar 9, 2016

Copy/pasting scene components between blueprints loses: 1. The component name. 2. The parent/child hierarchy. It keeps the offsets, which is helpful. [image: Inline image 1] ...

Crash exiting play in VR with -DX12

UE - Platform - XR - Oct 17, 2017

Crash when exiting play in vr when the editor has been launched with -DX12 This is not a regression (at least from 4.17.2), as in 4.17 the editor would crash simply when attempting to play in VR. ...

Crash when compiling Camera Component BP with PostProcessSettings visible

UE - Gameplay - Nov 28, 2017

When compiling a blueprint derived from a Camera Component with PostProcessSettings showing in the details panel the Editor crashes. This does not occur in 4.17.2 (3658906) so in addition to a crash ...

DLC packaging fails citing possible erroneous references to Engine Content uassets

UE - Foundation - Core - Dec 21, 2017

Cooking and packaging DLC in the Project Launcher fails due to possibly erroneous references to Engine content contained in the DLC. REGRESSION: No. The same behavior was observed in 4.17.2. ...

Editor Crashes when turning on Temporal Upsampling on Mac

UE - Graphics Features - Jan 19, 2018

There is an issue occurring where the editor crashes when turning on Temporal Upsampling on Mac. This issue is not a regression as the feature was added in 4.19 Versions tested: 4.19p1 CL - 3837072 ...

Number of Frames in Animation Change on Import When the Frame Rate is Set to 30 or 60 in Maya

Tools - Feb 12, 2018

-When imported into 4.17.2 the 30fps animation had 42 frames. In any engine version after the animation has 17 frames -The 60 FPS animation only has 7 frames in all engine version ...

GetVoiceData() uninitializes VoiceCapture and returns no data

UE - Audio - Apr 27, 2018

Using GetVoiceData causes VoiceCapture to become uninitialized and it is currently not possible to get voice data this way. Regression?: Yes This did not occur in 4.18 This occurs in 4.19 ...