Framing an object after locking a camera in matinee closes the editor.

Tools - Sep 4, 2015

After creating a matinee actor and adding a camera group, I lock the camera group. Then I go back to the viewport and select a mesh in the scene. Pressing F to frame that object closes the editor wi ...

Assertion opening blueprint with HISMC created in 4.11

UE - World Creation - Worldbuilding Tools - Foliage - Jun 7, 2016

After project was upgraded to 4.12 opening a blueprint that contains Hierarchical Instanced Static Mesh component will result in a crash. From the log I this is the important part: Assertion faile ...

FVoiceSerializeHelper doesn't add references to AudioComponent instances

UE - Networking - Apr 28, 2015

"FVoiceSerializeHelper doesn't add references to AudioComponent instances" ShooterGame crashes when following the repro steps provided by the licensee, listed below and on the UDN post. Crash image ...

RVT that is set up following the Quick Start Guide shows a flat black texture

UE - Graphics Features - Mar 2, 2021

A user has reported on salesforce that their RVT material is returning black. After following the publicly available Epic Quick Start guide online I encountered the same issue. The ticket was repor ...

Cannot generate a callstack from the user's dll

UE - Foundation - Core - May 26, 2015

The dumplogs and any other logs requested from this user are listed within this AnswerHub post. I do have the DMP logs currently on my PC if you're unable to download them, they're 1.9GB Jarek S. h ...

Memory Leak When Hovering Over a Folder Containing Blueprints

UE - Editor - Content Pipeline - Content Browser - Jun 7, 2016

Hovering the mouse cursor inside a Content Browser folder that contains blueprints causes the memory usage to steadily increase. This only seems to occur with blueprint assets in the folder. A use ...

[CrashReport] UE4Editor_Persona!FBoneDescription::SetScore() [bonemappinghelper.h:31]

OLD - Anim - Sep 14, 2017

This is a somewhat common crash that appears to occur only in 4.17.1 (possible regression?). Users have not provided any description of their actions when the crash occurs. Source Context 20 ...

UWorld::RemoveFromWorld does not check Pointer Reference for null before use

UE - Gameplay - Dec 12, 2017

The code in UWorld::RemoveFromWorld that removes Pawns that are about to be streamed out does not check to see if the pointer that it sets is null prior to using it. In cases where Pawns are rapidly ...

Editor cannot handle blueprint structure using an Actor Map variable

UE - Gameplay - Blueprint - Aug 28, 2017

If a blueprint structure contains a map variable with Actor Class Reference as the key, populating the map with a custom blueprint (ActorSet) and adding a variable of the structure to any other blue ...

[CrashReport] UE4Editor_Engine!FPhysScene::SyncComponentsToBodies_AssumesLocked() [physscene.cpp:1271]

UE - Simulation - Physics - Dec 1, 2017

This is a common crash in 4.18 and 4.18.1. The callstack shares similarities to [Link Removed], although that has been confirmed fixed in 4.18. Included in the same crashGroup are also a few Ensur ...