The "Reset Seed on Emitter Looping" has no effect when enabled. Tested in: 4.22.3 CL#7053642 , 4.23.1 CL#9631420 , 4.25 CL#10868506 ...
The modes are useless and should be disabled while the vertex(es) is(are) selected. The same behavior in Edit Collision and Edit RenderGeom modes. I've checked it in 4.25.3. Probably, this bug exis ...
After migrating to version 5.1, the UI does not fill the screen and there is an empty space. Please refer to the attached screenshot and test project. tested device : galaxy Z flip 3 ...
When setting up View Bindings from the "UMG Viewmodel Plugin" on a Widget Blueprint, it is possible to select a compatible "Conversion Function" from the list of available bindings. By default, the ...
When using a touch screen laptop, it is very difficult to drag off the exec of nodes. I was able to drag off of a node 2 times after trying around 25 times. I was using a ComPat touch Screen laptop ...
The editor is crashing when clicking the Maximize button on a standalone window when a startup movie is playing. ...
The editor is crashing after closing the TM_Landscape level This is a regression from 4.15.2 ...
If a Blueprint is made from a custom Blueprintable StaticMeshComponent, and that Blueprint is added as a component to another Blueprint, an Ensure is triggered. No Ensure occurs if the custom nativ ...
If the user uses the simple HMD plug in, then launches on to a device and then follow up by spinning the device a few time the camera will become offset at an odd angle (Reset orientation and positi ...
Currently changing variables like Speed via BP/C++ has no affect. We need to add funcs like SetSpeed that also update the proxy. Would be nice to make the vars private as well. ...