Crash when setting a module input to read from a new user parameter Crash does not occur when drag/dropping a User Parameter from the Parameters panel into the input, or when selecting a preexistin ...
When High Quality Gaussian DoF on Mobile is enabled, the entire screen is always blurred. I confirmed that it works properly in 4.24. Also, I confirmed that adding the modified CL of [Link Remove ...
Running a VR template project with -nohmd causes the packaged game to crash on launch. Running with just -vr doesn't result in a crash. Tested in //UE4/Release-4.25 @ CL 14469661 and did not encoun ...
Alejandro Arango 3 days ago In fact, it seems the 4.27 changes are conditioned by WMFMEDIA_PLAYER_VERSION . So the only change needed is in WmfMedia.Build.cs . They only need to change it to say: P ...
We need to, at least, prevent this by clearing observers when running a new BT using a different blackboard. Must also think that this might affect licensees relying on the current behavior (might h ...
This behaviour was introduced in the following changelists in 5.3: CLs 25371706 and 25407985 https://github.com/EpicGames/UnrealEngine/commit/6e985ceeb98bc0d166756ccd3e3c0b0350d02265https://github. ...
CSM targets are still created and affect the InjectTranslucencyLightingVolume pass when moving in a project that only uses VSM causing over brightening of fog planes and other translucent meshes. r ...
If placing an actor with SmartObjectZoneAnnotationComponent added to blueprint actor in a level, it will crash when the level open. As a workaround, adding SmartObjectZoneAnnotationComponent to the ...
Does not occur if the root widget also disables the fast path. As a result, the current workaround is to ensure that the fast construction path is also disabled on the parent widget by making sure ...
Trigger box icons move around when oculus head movement is used. Found in //UE4/Release-Staging-4.13 @ 3090357 QA-Promotion map Edit: 08-22: This affects volumes as well as their editor icons, upd ...