GameplayEffects: Inherited UAssetTags and UTargetTags do not update their referenced tags correctly with inheritance

UE - Gameplay - Jan 25, 2024

When inherited, it is reasonable to expect the tags added by the parent to be reflected in the children. If the parent is editted after the children, however, tags that are added or deleted are not ...

Ortho near plane clips geometry in Editor Top view

UE - Graphics Features - Aug 9, 2024

When the viewport is in Top (ortho) Lit mode the near plane clips through geometry as you zoom the view in and out. ...

Importing Alembic/ABC File with Large Number of Morph Targets Breaks Morph Targets

OLD - Anim - Jun 18, 2018

When importing abc files with several morph targets (as a skeletal mesh), some morphs do not import and the ones that do are distorted(see screenshots and attached project) -Number of morphs is no ...

HISM(Hierarchical instance static mesh) has lightmap problem after building lighting

UE - Graphics Features - Aug 5, 2018

HISM has lightmap issues after build lighting ...

Renderdoc failing to capture

UE - Rendering - Architecture - Nov 13, 2023

This is not an issue in Release-5.2. ...

Soft Raytracing Shadows are flickering

UE - Rendering - Graphics Features - Ray Tracing - Feb 18, 2025

[Image Removed][Link Removed] ...

Niagara particles with collision will continue to move along World +Y-axis

UE - Niagara - Apr 7, 2022

Niagara particles with collision slide in the direction of World +Y-axis after the point they should have stopped. If the user uses multiple systems in the same spot all the emitters appear to bounc ...

Actors attached to editor only actors have incorrect location in PIE

UE - World Creation - Worldbuilding Tools - World Partition - Jan 19, 2024

Packaging failed with disabled plugin

UE - Foundation - Cpp Tools - Oct 9, 2018

Disabling any plugin causes packaging failure. No repro in 4.19 Also occurring when Disabling all platforms except for windows and changing configuration from development to shipping. ...