Cannot build Engine in Debug Editor configuration due to error caused by string literals in ClientSession.cpp

PixelStreaming - Apr 18, 2019

Attempting to build the Engine using the Debug Editor configuration results in a build failure related to a string literal (error C2338: Formatting string must be a TCHAR array.). There are three ch ...

Crash after Undo and garbage collection on sequencer track

UE - Anim - Sequencer - Apr 18, 2019

A crash occurs after adding an additional camera track, undoing the additional, and then calling garbage collection Appears to be the same callstack found here [Link Removed] ...

Crash when save the blueprint function variable that set the StringTable asset

UE - Foundation - Core - Apr 17, 2019

This issue doesn't crash in 4.21. It is rewritten as GIsSavingPackage = true in UPackage::(Save() when Blueprint is saved, but it's rewritten as false in 4.21. Workaround Do not set the String Tab ...

Physics/Animation blending does not update collision

UE - Simulation - Physics - Apr 16, 2019

Setting bodies physics blend weight, blends an animation with physics simulation but does not update the collision bodies to match as is expected, instead the collision bodies are at their fully sim ...

Missing warning when dynamically simulating actor without physics enabled

UE - Simulation - Physics - Apr 18, 2019

Warnings are logged when a body without physics collision enabled is set to simulate via the editor, but not when set programmatically during play. ...

Cannot set binding for the tool tip of the root of the widget hierarchy

UE - Editor - UI Systems - Apr 19, 2019

The root of the widget hierarchy does not appear to accept bindings for its tooltip setting. Video provided demonstrates the issue. ...

Crash when setting a bookmark after going live with Multi-User Editing

UE - Virtual Production - Apr 22, 2019

When using Steam VR in combination with the Multi-User Editing plugin and the Virtual Production Utilities plugin the engine crashes when adding a bookmark while a server is running. ...

CachedLocalBounds is incorrectly updated

UE - Anim - Gameplay - Apr 19, 2019

USkeletalMeshComponent::CalcBounds updates CachedLocalBounds by transforming the world FBoxSphereBounds, by the WorldToLocal transform, which is not sufficient to calculate the bounds in local space ...

The build configuration for the Live Coding Console project in Visual Studio can be reset to an incorrect configuration if the project files are regenerated

UE - Foundation - Cpp Tools - Live Coding - Apr 23, 2019

Generating Visual Studio project files can reset the configuration for the Live Coding Console project to an incorrect configuration. The Live Coding Console needs to be built for Development, but s ...

Unable to use drop down for tooltip widget

UE - Editor - UI Systems - Apr 23, 2019

The tool tip widget drop down appears to be grayed out and unusable. This feature was available in the 4.18 version of the engine but not longer appears to be usable. ...