This is a common Mac crash User DescriptionsEnabling Volumetric Translucent Shadow for an object with Translucent Material and Forward Shading always crashes on MacOS Sierra , Unreal 4.13 Callstac ...
Several users have reported crashes where the Heightfeild loaded from the DDC and physical material list do not match. Suggest adding the number of physical materials to part of the cooked heightma ...
This is a low frequency crash that has occurred since at least 4.14 User DescriptionsStarted with vulkan.. crashed immediately.Activated vulkan, and moved around. Only that.I imported a 3d model in ...
Crash when placing a number >= 922337181697 in to a From Seconds node and print them to the screen ...
Dragging a groom asset into the level results in a crash. Link to Project: [Link Removed] Tested in: 4.25 CL#11223911 ...
Error Message - Assertion failed: !Value || Value->IsValidLowLevel() [File[Image Removed]:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Engine\Private\Materials\MaterialU ...
This is a common and longstanding crash that has affected many users since at least 4.11. Source context not available (error in user code?). User DescriptionsI was duplicating a Set function in c ...
The USplineComponent appears to be corrupted. It will pass the null check, but operations done on the data cause the engine to crash. (See the linked UDN for more details) ...
After editing character blueprint of a code based side scroller project, starting PIE will show the camera detached from the character and exiting PIE causes the project to crash. NOTE: This appear ...
No user comments in crash group 48 bool UEditorBrushBuilder::EndBrush( UWorld* InWorld, ABrush* InBrush ) 49 { 50 //!!validate 51 check( InWorld != nullptr ); ...