Post Process AnimBPs used to be processed in the persona viewport. This could have been intentional. Occurs on? 4.14 - 3249277 - NO 4.15 - 3450819 - YES 4.16 - 3466753 - YES 4.17 - 3545186 - YES ...
When using the yellow arrow beside of settings in the editor to reset values back to their default in blueprints, the blueprint does not dirty. This was working as expected in 4.15, however after ...
Get User Profile does not appear to be returning the correct values. Player height always returns as 0.0 and IPD always returns as 0.064. Regression: Yes This issue did NOT occur in 4.16 ...
When adding an actor or scene component blueprint reference to an actor blueprint, the component gets changed to an Add Component node when updating the component blueprint. This bug was not present ...
When the scale of a mesh is changed on the Server, the collision change of that mesh is not replicated properly to clients, resulting in the collision being different between the server and client. ...
Translating the shear of Progress widget on the -Y causes the percent bar to not move correctly. Tested in 4.22.3 (CL - 7053642), 4.23 (CL - 7173969), 4.24 (CL - 7032890) ...
Changing the effect quality from the console window causes Niagara systems to reset their visibility. Tested in 4.22.3(CL - 7053647), 4.23 (CL - 8386587), 4.24 (CL - 9023396) ...
Adding a Custom Depth material at runtime does not make the object its applied to render through walls. Tested in 4.22.3 (CL - 7053647), 4.23 (CL - 8386587), 4.24 (CL - 9413529) ...
Shadows in an asset's thumbnail disappear after opening and saving the asset, whether changes are made or not. Tested: 4.24.3 CL#11590370, 4.25P6 CL#12493028, 4.26 CL#12767035 ...
Certain blueprint nodes are noticeably wider than they were in 4.25, and seem to get excessively wide if the user fills in literal pins on them. This was noticed with the Array Add nodes, but may a ...