Packaged Project fails to load on Firefox with QuotaExceededError

UE - Platform - Mobile - Apr 17, 2017

Error message is displayed on Firefox 52.0.2 (64-bit) QuotaExceededError TypeError: eventHandler.target is null QuotaExceededError This is a regression from 4.15.2 and does not occur on Chrome. ...

Missing some UBX collisions after imported from FBX

Tools - May 15, 2018

If move those UBX collision closer to the visual mesh, it kind could fix the problem, but still wondering if it's a bug or limitation; what's the reason behind it and how artist could avoid those pr ...

LandscapeStreamingProxy do not properly save z offset from world composition, level property.

UE - World Creation - Worldbuilding Tools - World Composition - Aug 21, 2018

LandscapeStreamingProxy seems not properly saving z offset from level details when using world composition. It is reset to 0 when reopening the project. z position value from level details is saved. ...

Emitters at display 3.4 in Content Examples Niagara map are not rendering

UE - Niagara - Aug 16, 2019

REGRESSION: Yes, did not occur in 4.22 In the Content Examples Niagara map, the emitters at display 3.4 are not rendering when at runtime. There were some fixes for this (or a similar issue) for V ...

Text in an Editable Text component remains unchanged when set to an empty value

UE - Editor - UI Systems - Dec 1, 2022

This is a regression. Tested in //UE5/Release-5.0 CL20979098 Text in an Editable Text component remains unchanged when set to an empty value by a Set Text(Editable Text) node. ...

Shadow Map Method Shadow Maps doesn't allow for Static Meshes to shadow Moveable Meshes with a Stationary Light source

UE - Graphics Features - Shadows - Jan 5, 2023

This is a regression tested in //UE5/Release-5.0 CL20979098 Shadow Map Method Shadow Maps doesn't allow for Static Meshes to shadow Moveable Meshes with a Stationary Light source. ...

MRQ Remote Render Audio is 30 seconds later than expected.

UE - Anim - Sequencer - MRQ - Feb 29, 2024

CL 17315409 Introduced a fix that relied on processing audio samples before a render. For remote renders this extra 30 seconds of audio processing seems to have made its way into the final results. ...

'Max World Position Offset Displacement' causes culling issue on HISMC/foliage in 5.4

UE - Rendering Architecture - Materials - Jul 9, 2024

Foliage/hierarchical instanced static mesh components have issues with culling when their material's "Max World Position Offset Displacement" value is a higher amount, e.g. 100.0. ...

[WinDualShock] DualSense controller haptics with sound does not work in cooked builds

UE - Gameplay - Input - Oct 2, 2024

The user has a proposed fix which they said works: Heya, so just to be clear your solution was to change the WinDualShock.uplugin file where the "WinDualShock" module is defined, and make it "Runtim ...

Calling r.DistanceFieldAO command does not work in Shipping Game

UE - Graphics Features - Mar 24, 2015

Calling the r.DistanceFieldAO command does not work in Shipping Game. It is being called from inside the level blueprint with the "Execute Console Command" node. In the example projects I have it ...