Failed to build UE4.27.0 with Win64/Development Editor. Can avoid this error that excluding the project from build configuration. (Solution UE4->Properties->Configuration Properties->Configuratio ...
The actor position node no longer returns the actor position for the decal actor. ...
Overlap functions of child actor components run when spawned without overlap if player is at 0,0,0. It registers all "other actors" as cast successful even when the actor cast to is not the actor's ...
Reported on the dev forum, drag-drop widget is broken in the 5.1 Preview.https://forums.unrealengine.com/t/unreal-engine-5-1-preview/662523/221 Anyone else having problems with UUserWidget::SetPosi ...
When alt dragging a skeletal mesh with another actor attached to a socket the relative position of the attached actor will be set to 0,0,0. The relative offset for the copied attached actor appears ...
Chris found a bug where if you set Multi, ETC2 and PVRTC will select ES3.0 as minimum texture instead of ES 2.0 ...
A material with Shading Model set to Subsurface Profile is no longer affected by Opacity value in 4.17, 4.18, and 4.19 (Main) but was previously working as intended in 4.16. This is a regression. ...
Note: This worked correctly up to UE 5.4, but repros from UE 5.5 up to mainline latest. If a Niagara Emitter is set up with "Spawn Burst Instantaneous" on time 0.0, and the spawned particle(s) have ...
Using the transform gizmo to scale a blueprint component will break the functionality if scaled to 0.0 and released. Workaround: If the scale value is directly set to non-zero value, gizmo can be u ...
Material's RGB base color values are changed in Unlit mode when specular is greater than 0. User repro video: [Link Removed] Tested in: 4.23.1 CL#9631420, 4.25 CL#11574810 ...