Unlit view is affected by Exposure Compensation when enabled by post process volume. This will also carry across the other debug views. Working as expected in 4.18 CL# 3832480 Found in 4.19 CL# ...
When upgrading a 4.19.2 project to 4.20 Preview 3 the Nav Area Class is changed to None instead of the value it was before the upgrade. Upgrading from 4.18.3 to 4.19.2 works as expected. This was t ...
Iphone 6 Plus crashes when using +CVars=r.MobileContentScaleFactor=2, but it will run if you use +CVars=r.MobileContentScaleFactor=1. The project linked is set up with +CVars=r.MobileContentScaleFac ...
Geometry Collection (GC) fragments are affecting the Navmesh in wrong positions and the identified cause is wrong indexing. Once a GC breaks, it's fragments, when big enough, are creating islands in ...
Different Load Orders affect Shadows on Foliage & HISM Discovered during verification of [Link Removed] Also created a Blueprint actor with a HISM and duplicated it three times and changed the mob ...
Nav mesh is still affected by a nav modifier volume when added to a sublevel and then the sub level is removed. Topdown character will not move into the space affected by Nav Modifier volume so not ...
In Persona, moving a socket around is not affected by any changes to snapping (scale or size). Rotation is affected however. ...
Reported in SF [Link Removed] When exporting material IDs in 2025.2, downloaded materials appear to be missing from the exported CSV. In 2025.2, it appears that only local materials are included i ...
This is not a regression. Tested in //UE5/Release-5.0 CL20379098 Editor crashes with an assertion after executing the command r.RHIThread.Enable 2 ...
Upon PIE, the Can Ever Affect Navigation option is being reset on the capsule component of an empty character. Dragging the empty character into the level, setting the option to true, and then playi ...