Procedural Mesh Component 'Create StaticMesh' Function corrupts mesh tangents

UE - LD & Modeling - Modeling Tools - Mesh Editing - Oct 25, 2018

After clicking 'Create StaticMesh' button on an Procedural Mesh Component, and saving the mesh, the created mesh has bad tangents. Included in the attachments, is a test project with a parallax mate ...

Editor crashes when attempting to reimport multiple Data Table assets that do not have an associated data source file

Tools - Oct 19, 2018

Attempting to Reimport multiple Data Tables that do not have associated data source files results in the Engine crashing. When a single Data Table is selected to be reimported, the Editor asks for t ...

Sub-components with the same name are not displayed on the correct parents in the Blueprints editor

UE - Gameplay - Oct 12, 2018

Sub-components with the same name are not displayed on the correct parents in the Blueprints editor.  Upon creation of an Actor blueprint initially derived from a c++ base class (VRCharacter) which ...

Calling LoadLevel within OnLevelShown delegates causes an array modification during range-for iteration assertion

UE - Gameplay - Oct 8, 2018

Ranged-Based for in ULevelStreaming::BroadcastLevelVisibleStatus iterates an array which can become modified during execution if new levels are added. ---------------------------------------------- ...

Race condition whilst cooking material layers: Invalid DDC key

UE - Graphics Features - Oct 5, 2018

When cooking the DDC key for a material layers parameter set may become invalid which causes issues reading/writing to the global material shader map and can lead to a crash. See original UDN post f ...

Ensure Occurs When Using Russian Letters In a Text Variables

UE - Gameplay - Oct 4, 2018

The Editor will hang when using Russian characters for a text variable in a Blueprint. It seems to occur when using the character "л" is used. Only seems to occur once in a project. Found in 4.19 C ...

Blueprints with accent characters fail to open when converted from 4.19 to 4.20

Tools - Oct 2, 2018

Any Blueprint with accents in the name, coming from 4.19 won't open in 4.20. Double clicking the asset, trying to right click asset, results in no actions. When loading the project this message app ...

Add ENGINE_API to FPhysScene's AddPendingSleepingEvent and AddPendingOnConstraintBreak

UE - Simulation - Physics - Oct 2, 2018

Add ENGINE_API to FPhysScene::AddPendingSleepingEvent and FPhysScene::AddPendingOnConstraintBreak. Useful when overriding FPhysXSimEventCallback via FPhysScene::SimEventCallbackFactory. ...

TestEqual(TCHAR*, TCHAR*) function is testing pointer equality instead of values

UE - Automation Test - Oct 1, 2018

A licensee has reported that the TestEqual(TCHAR*, TCHAR*) function tests for pointer equality instead of comparing two values, which does not accomplish what the function is meant to do. Regressio ...

AShooterGame_FreeForAll::DetermineMatchWinner is set up in a way that it will never provide any functionality

Docs - Samples - Sep 27, 2018

The AShooterGame_FreeForAll::DetermineMatchWinner function is set up to compare each player's PlayerScore with the BestScore variable to see which players are considered to be the "BestPlayer" which ...