DsymUtil is failing to produce .dSYM files, and it seems that this issue is related to when the .dSYM file's final size is greater than 5GB. It is failing with the following message. UATHelper: P ...
Changes on the Blueprint Editor are immediately propagated to the child blueprints. ...
This issue will display correctly in Portrait if you don't specify a resolution, but using r.setres will display it incorrectly. ...
Apple forces developers to code sign an app using the latest code signature format and IPP needs to support it. a related link: [Link Removed] ...
This is caused by adding an item to a grid panel inside the grid panel iteration loop. The same operation to canvas panel goes well without any errors. The difference is that the array iteration in ...
A crash will result if a Blueprint class that's based on a native C++ class containing two or more nested, explicitly-instanced subobjects referenced by a fixed-size object array property are serial ...
This feature works fine on Runtime and is spawned to Sublevel. And, once we save the Level, it will be spawned actor to a sublevel even on the Editor. ...
This problem is similar to the following case. [Link Removed] [Link Removed] It seems to have been fixed in 4.16, but the licensee reported it in 4.25. ...
4.26[AssetLog] D:\Binary\UE_4.26\Engine\Content\Tutorial\InWorldBlueprintEditing\TutorialAssets\IWBE_Blutility.uasset: Default__IWBE_Blutility_C is not valid. See the MapCheck log messages for detai ...