BSPs will be built with light/shadow extrapolated even if they are placed in a hidden sub_level of the project at the time of building. Also Tested in 4.10.4, 4.11 Preview 6 and Dev-Editor-CL-28772 ...
A user has reported a crash when attempting to use the 'Spawn Actor' node within his level blueprint. I was able to follow the repro steps provided in the original answerhub post and get the crash ...
Save On Compile options in the Compile dropdown menu are grayed out in the Level Blueprint. If Save On Compile is not an option for the Level BP, it might be helpful to have a separate tooltip expla ...
As the title suggests, bloom on the Samsung Galaxy S5 is not working. I tested this against another android device, the Acer Iconia Tab 8, which also supports Full HDR w/Sun according to the docum ...
If the ChildActorComponent on a mesh is attached to a component and then has its location set in the OnConstruct function, it'll leave behind non-referenced instances of itself. This is most apparen ...
When converting a project to a different version of the engine, the GenerateProjectFiles.command process is not ran as it would be on Windows with GenerateProjectFiles.bat. This can cause issues, es ...
Getting a blackboard value as int and then attempting to increment it does not actually increment the value. Upon attempting to increment a value that started at 0, the editor continued to print out ...
Pausing simulation in PIE does not pause looped timers on the Server when players is set to more than 1. The Client pauses the timer as expected. With only one player, timers are paused as expected. ...
If a variable's value is being set in the construction script of a class and then that value is edited (the line itself is edited, not another setting of the variable), hot reload will not update th ...
If a user launches a project in Standalone mode and has a Startup movie while the audio devices on the computer are disabled, the movie will fail to play. As soon as you re-enable an audio device, ...