Scalebox scaling won't update if child size changes with global invalidation enabled

UE - AI Workflows - UI Systems - Slate - Jul 17, 2024

When global invalidation is enabled, Scale Boxes don't react properly to changes in the size of their contents. Licensees have worked around this by updating SScaleBox::OnArrangeChildren:// This sca ...

Crash on FPBDIslandManager::Reset() when exiting PIE

UE - Runtime - Simulation - May 21, 2024

The editor might crash when stopping PIE in some scenarios ...

Creating MaterialInstanceDynamic for a moving/crumbled geometry collection component, the rendering position is reset to the initial location

UE - Runtime - Deformable - Apr 23, 2024

Creating a MID makes the render state dirty and the engine will recreate a new scene proxy without the current attitude. This results in rendering the object in incorrect location. Here is a tempor ...

CSM Shadows disappearing at larger coordinates with different FOVs

UE - Rendering - Features - Shadows - Apr 5, 2024

Cascaded shadows disappear at some FOVs when far from the world origin. This behavior was not present in 5.2. Also found in CL: 32690246 in Release-5.4 ...

Crash when entering Brush Editing mode with a Sequence spawnable Post process volume

UE - Graphics Tools - Modeling Tools - BSP - Mar 18, 2024

Water reflections and GI flicker in 5.4 and 5.3 (fine in 5.2)

UE - Rendering - Features - Mar 7, 2024

Since 5.3 customers have been reporting flicker with water surfaces, demonstrating that in 5.2 this flicker is not present. [Link Removed] ...

Subobject of garbage actor may be reassigned to newly created actor on the client

UE - Framework - Networking - Aug 15, 2023

When an actor channel is cleaned up, the actor and its subobjects in the CreateSubObjects array are destroyed/marked as garbage in DestroyActorAndComponents. However, default subobjects are not adde ...

[MetaSounds][Builder API] - Editor crashes when setting node position to a large value

UE - Audio - MetaSounds - Aug 9, 2023

Setting the location of a node a the MetaSound Editor Subsystem to a very large value crashes the editor.Unhandled Exception: EXCEPTION_STACK_OVERFLOW Crash reporter link: [Link Removed] ...