This is a trending crash coming out of the 4.17.0 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 675 /** 676 * Remov ...
As the title suggests, whenever you add a Sound Cue or Wave to a level and set it's 'Falloff Distance' to 0.0 the sound will no long play. I have attached a project to provide a simple regression t ...
When a user sets up an unwrap using a space outside the original 0 to 1 space the unwrap will increasingly show errors of positioning. For Example, in the following images the lower left vertex of ...
When using the default value in a "get text size" node, the height and width return 0.0. Note: potentially returning null value as no hard value is presented to font. James: Should use same fall ...
Anisotropy from the base of a material disappears when clear coat is used. Car paint with base specular_anisotropy at 0.5 and coat at 0.0 [Image Removed] When coat is 0.0: [Image Removed] ...
The Update Persistent Audio module has a dependency on a Play Persistent Audio module. When there are two modules in different overview nodes, the automatic fix up can put the Play Persistent Audio ...
Returning 0 bytes in GeneratePCMData results in the procedural sound wave not continuing to play audio. Instead of returning 0, we need to return an empty buffer if the procedural sound wave doesn't ...
This is a common Linux crash that has occurred since at least 4.14. From LogLogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (pared_cubos15) LogRHI: Timed out while waiting for GPU to ...
Split Struct pins cause errors when a project is converted to 4.17. You are still unable to split struct pins even if a new variable is created for the struct. Only adding a new variable to the st ...
Generated from CrashReporter likely the same issue - [Link Removed] but hasn't been brought over to UE5 EA ...