Crash when using Find in Blueprints with String Table references

UE - Editor - UI Systems - Localization - Jun 14, 2018

Enable HDR Display Output on Game User Settings Crash

UE - Graphics Features - Jun 14, 2018

Crash when attempting to enable HDR via UserSettings This crash will also occur when project is fullscreen. User's Environment: "I have an Nvidia GTX 1080 Ti and have two monitors attached: 1. ...

When Client Side Navigation is enabled, it is only initialized Server Side

UE - AI - Jun 13, 2018

'Allow Client Side Navigation' no longer appears to register Client-side navigation in 4.20. In 4.19 the logic that was setup to check for it returns both Client and Sever Side navigation systems as ...

Auto Compute LOD Distance doesn't properly change screen sizes

UE - Graphics Features - Jun 12, 2018

Auto Compute LOD Distance doesn't properly change screen sizes. The screen size for each LOD will be exactly the same regardless of the mesh you use with generated LODs. Working as expected in 4.19 ...

iOS Launch-On rebuilds every time

UE - Platform - Mobile - Jun 11, 2018

Artifacts from the previous Launch On are being cleaned up, which are necessary for improved iteration time. ...

Spawned particles on the surface of a static mesh in Niagara get offset if the actor is anywhere but the world origin

UE - Niagara - Jun 11, 2018

Particles that are spawned using the surface of a static mesh will be offset from the systems placement in the world unless it is at world origin.  Working as expected in 4.19 CL# 4033788 Found in ...

SunTemple crash on load on some iOS devices

UE - Platform - Mobile - Jun 8, 2018

This does not occur when attempting to repro using a template code project; testing on the same device. This crash occurred on an iPhone 6, v11.4 (A8) It did not occur on an iPhone X, v11.4 (A11 B ...

Directional Light settings remain from previous level when creating new level when using forward rendering

UE - Graphics Features - Jun 8, 2018

Using Forward rendering, directional light settings persist across levels and after deletion. Video attached, shows problem in Dev-VR but same issue occurs in Release-4.20 ...

Duplicating Level With Large _BuiltData File Results in Editor Crash

UE - Foundation - Core - Jun 7, 2018

Trying to duplicate a level in the editor that has a large _BuiltData file results in a crash. In the case of the supplied test level, it is over 3 GB. Crash repros in 4.19.2 and Main (CL 4115885). ...

Build failure after nativizing any child Blueprint class with function override (regression).

UE - Gameplay - Blueprint - Jun 7, 2018

Nativization regression in 4.20 preview 1. Cannot nativize overridden functions. Log Output:UATHelper: Packaging (Windows (64-bit)): D:/Projects/Unreal/NativizeMethod/Intermediate/Plugins/Nativized ...