Bake to control rig doesn't process virtual bones

UE - Anim - Anim in Engine - Dec 13, 2022

It seems that virtual bones aren't being processed as part of the bake to control rig workflow. This was reported on the linked UDN. When baking to control rig, it seems that virtual bones use the ...

When loading a new level, a variable of the subclass of type is reset to null in the classes inherited from UGameInstance or UGameInstanceSubsystem

UE - Foundation - Data Pipeline - Cooker - Dec 1, 2022

Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. It's only in packaged & quick launched builds that this occurs; PIE works as normal. ...

Water Exclusion Volume does not fully effect a Water Body

UE - Graphics Tools - Terrain - Water - Nov 21, 2022

Regression: Tested in UE5/Release-5.0, issue also occurs User has stated that they were using the Exclusion Volume to create a hole in the water for a cave or tunnel so that the water is not visibl ...

Crash when upgrading Nvidia GFX driver from Version 457.85 with open Project

UE - Graphics Features - Nov 18, 2022

Repro Rate: 5/5 Summary: When opening a Project in UE version 5.1.0 with Nvidia GFX driver version ###, the user is notified that there are known issues with this driver through a pop-up:WARNING: K ...

Forward Rendering causes Volumetric Material to not render against background

UE - Graphics Features - Nov 15, 2022

Regression: Tested in UE5/Release-5.0, and the issue is reproduceable. This issue appears to occur when the SkySphere is deleted from the level, as leaving the SkySphere in the level causes the Vol ...

"Start Time" for sound play does not work on PS5

UE - Audio - Nov 2, 2022

The start time offset property in level sequence for audio track does not work on PS5. And the start time property in Play Sound BP node does not work, neither. ...

There is no indication that CreateDefaultSubobject will not work from within a Component/Nested subobject

UE - Gameplay - Components - Aug 16, 2022

We should at least update the comments on the CreateDefaultSubobject function warning people about the troubles and weird behavior that could occur when you call it from within a nested subobject  ...

Dynamic Mesh component collision detection isn't treated like a volume

UE - Simulation - Physics - Solver - Jul 7, 2022

Tested in //UE5/Main CL#20966071 with the same results. Dynamic Mesh component collision detection isn't treated like a volume. End Overlap fires when the character stops Overlapping the side of th ...

Crash may occur if Actor is selected on the outliner and then discarded

UE - Editor - Workflow Systems - Jul 1, 2022

Discarding Actor while it is selected on the outliner may cause a crash. This may be caused by operations from C++ not being listed in the UNDO list, which may refer to unreferenced objects during ...