RadialForceComponent ignores collision of Object Type set in Collision Presets if component is initialized in C++

UE - Gameplay - Jul 28, 2016

When a RadialForceComponent is attached to a object in C++, it doesn't take on the "Object Types to Affect" in the component settings of the Blueprint. If the RadialForceComponent is created as a co ...

Crash with Particle system using Beam data

UE - Graphics Features - Jan 26, 2016

Attached to this ticket is a project with an asset that uses a beam type that is causing a crash when trying to open the asset in 4.11 and 4.12 (MAIN). When trying to recreate the asset there is no ...

r.ScreenPercentage.Editor does not function

UE - Graphics Features - Jun 2, 2016

Setting r.ScreenPercentage.Editor does not affect the upsampling/downsampling of the viewport in the editor. Regression: YES - the console command correctly adjusted the screen precentage in 4.11.2 ...

Nanite meshes are lit differently in Actor Colorization view modes than non-Nanite meshes

UE - Graphics Features - Nanite - Aug 28, 2024

When the Lit > Actor Coloration > Affects Navmesh or other Actor Coloration mode is used, Nanite meshes apply lighting differently than non-Nanite meshes which can make it difficult to use the Actor ...

Crash when removing cloth apb's assigned to asset

UE - Simulation - Physics - Character - Apr 27, 2016

When removing already assigned cloth asset from a skeletal mesh it will crash the editor. I was able to reproduce this with the Owen asset from Content Examples, but was unable to get it to work fro ...

Creating Actors as default subobjects causes crash (casting Outer to Level)

UE - Gameplay - Mar 18, 2016

If two custom classes are created in C++ (Class A & B) and a reference to Class A is created as a member of Class B and initialized in Class B's constructor, the editor will crash once a blueprint o ...

SunTemple scene does not update properly on iPhone 6S

UE - Platform - Mobile - Jul 18, 2017

On the 6S, the SunTemple scene is almost unresponsive. As the player uses the thumbsticks, the lightmaps from the windows rotate to mach the player's movement; but they are the only thing. This doe ...

Crash converting code project 4.7 to 4.8 ; Array index out of Bounds

UE - Gameplay - Blueprint - Jun 18, 2015

Some users are experiencing a crash when converting their project from 4.7 to 4.8. From user reports it appears to be affecting those who have added code to their projects and created blueprints bas ...

Scaling snap for selected object are reset to the origin of the scale pivot location

Tools - Apr 27, 2016

When scaling multiple selected actors in the scene with snap enabled the actors will reposition to the pivot origin of the last selected actor in the group when going down to a value of 0 or a negat ...

[CrashReport] Fatal error: Cast of nullptr to Object failed

UE - Gameplay - Oct 5, 2017

This is a common and longstanding crash that has affected many users since at least 4.11. Source context not available (error in user code?). User DescriptionsI was duplicating a Set function in c ...