Motion Warping component disappears on Editor restart or when swapping engine versions.

UE - Anim - Gameplay - Nov 19, 2024

Motion Warping component is disappearing on Editor restart or when swapping engine versions. When this occurs, the BP has the following Compiler Results messages: Component class is not set for'Mot ...

Submix Level's minimum changes from -96dB to -60dB after making any changes to value

UE - Audio - Submixes - Mar 22, 2023

Reproduces 3/3 times. Issue does not occur in //UE5/Release-5.1 - CL 23901901 Binary. Confirmed Regression. ...

Getting Fullscreen or Windowed Resolutions doesn't fully execute on Linux

UE - Rendering Architecture - RHI - Oct 28, 2019

When using "Get Supported Fullscreen Resolutions" on UE when built with Vulkan, no values are printed out. This is an issue with any platform that builds UE with -vulkan, not just Linux.  In Engine ...

Shadow artifacts on translucent objects when using the setting Cast Dynamic Shadows As Masked

UE - Graphics Features - Mar 20, 2025

Flickering shadow artifacts can be seen with translucent mateirals with "Cast Dynamic Shadows As Masked" enabled. Please note that the artifacts disappear when switching from virtual shadow maps to ...

Properties of placed-in-map actor instances may not replicate if their default has been edited

UE - Networking - Mar 26, 2019

If the default value of a replicated property is edited on an instance of a placed-in-map actor, then on the server is value is changed back to the default, a client who joins in progress after this ...

Incorrect display of NavLinks when bFailedNavLinks is enabled

UE - AI - Navigation - Oct 10, 2024

When bFailedNavLinkNavLink is enabled in RecastNavmesh, some NavLink points are debugged and others are not depending on the position of the NavLink point. In the sample project, enable bFailedNavL ...

Dithered LOD transitions sometimes briefly flicker to the next LOD before fading

UE - Graphics Features - Jun 12, 2025

When dithered LOD transitions occur, a brief flash of the next LOD level is first shown on the entire mesh after which the current LOD fades to the next (or previous) LOD. The flashing behavior only ...

Ortho near plane clips geometry in Editor Top view

UE - Graphics Features - Aug 9, 2024

When the viewport is in Top (ortho) Lit mode the near plane clips through geometry as you zoom the view in and out. ...

World Partition: warnings on editor only actors when running the editor in -server/-game mode

UE - World Creation - Worldbuilding Tools - World Partition - Apr 16, 2024

The warning for editor-only actors is unnecessary in these modes where they don't exist. ...

Lumen indirect lighting artifacts when far from world origin

UE - Graphics Features - Lumen - Feb 6, 2024

Lumen seems to not be using Large World Coordinates somewhere. The Lumen Scene develops artifacts at large distances (5000 KM) from the world origin. ...