Transform Track can't be edited for empty actor when reopen sequencer

UE - Anim - Sequencer - Mar 6, 2018

This is a remaining issue of [Link Removed]. It became able to edit transform track. But, transform track can't edit when reopen after once save. ...

Possible to have a null AudioComponent in ApplySettings

UE - Audio - Mar 5, 2018

User is having issues where they are getting crashes in ApplyVoiceSettings. This should only ever be called from FVoiceEngineImpl::SubmitRemoteVoiceData. In that method, if no SynthComponent is av ...

Migrating a soft reference in a struct from 4.17 to a newer version of the engine results in the variable being changed to an integer

UE - Gameplay - Blueprint Editor - Mar 5, 2018

When migrating a struct with a soft reference from 4.17 (or older) to a newer version of the engine, the soft reference will have it's default value converted to an integer after a new member variab ...

[CrashReport] UE4Editor-CoreUObject.dylib!FLinkerPlaceholderObjectImpl::FindRawPlaceholderContainer()

UE - Gameplay - Blueprint Runtime - Mar 2, 2018

No known steps to reproduce There is a UEMP bug entered but wanted to make one UE side for visibility: UEMP-8 ...

Unclear warnings when generating clusters in persistent level when sublevels have HLOD disabled

UE - World Creation - Worldbuilding Tools - HLOD - Mar 2, 2018

If the user attempts to generate HLOD actors in a persistent level, when the sublevels have HLOD System disabled, they will receive the following warning: WorldSettings Hierarchical LOD System is di ...

loading hangs on new level with the new audio engine and media sound components

UE - Audio - Mar 1, 2018

When enabling the AudioDeviceModuleName=AudioMixerXAudio2 setting in the windowsengine.ini file it causes new level loads to lock up. This may be due to the garbage collection stuck in a loop wai ...

Animation Notifies Do Not Move Past the Center of Timeline On a High DPI Display

OLD - Anim - Mar 1, 2018

Notify will not move past the center of the notify bar when on a High DPI display -currently syncing to main will update regarding weather this occurs in newest engine version ...

Incorrect usage of FText in EnsureMsgf does not trigger a compilation error, leads to crash in shipping

UE - Foundation - Core - Mar 1, 2018

Using incorrect formatting in FText does not cause compilation errors in EnsureMsgf as it does in other functions such as UE_LOG. This causes crashes to sneak through such as a crash on ensure when ...

Arrays of user-defined structs are not initialized properly in a nativized Blueprint class.

UE - Gameplay - Blueprint - Feb 28, 2018

New elements are not being initialized properly when setting up the default value for arrays of user-defined structures in nativized Blueprint C++ constructor code. ...

VREditor: Right eye freezes when looking at a selected object with temporal upsampling enabled

UE - Platform - XR - Feb 27, 2018

The right eye of the HMD freezes when looking at an object that has been selected in VR Mode with Temporal Upsampling on. Happens with both Vive and Oculus. I did not see this when playing in VR. I ...