LogWindows: FAndroidMisc::RequestExit(0) does not get sent with 4.22 and 4.23. Does not occur in 4.21. ...
Rename of variables are cancelled if user clicks the variable type menu. This occurs if the user has not press enter yet to accept their input and then clicks the variable type menu. I also notice ...
Packaged game crashes when launched with the -dx12 option and PixelStreaming is enabled. Found in 4.22 CL# 5660361 and 4.23 CL# 5704223 ...
Adding an element to an array in the Material Editor automatically collapses all expanded elements in the array. I've successfully reproduced this issue with the following nodes:LandscapeGrassOutput ...
When using Actor to Lookat and adding a keyframe to the track, the references are lost to the selected Actor when saving the Sequence. This prevents the Sequence from being saved and generates a few ...
Updated name of sublevel leads to crash when it is about to be loaded. ...
Attempting to run GenerateProjectFiles.bat on a computer that only has Visual Studio 2019 installed (no other versions of Visual Studio were ever installed previously) will fail to compile UnrealBui ...
UNiagaraComponent does not override IsReadyForOwnerToAutoDestroy, so it always returns true. This gets checked every tick if an actor is set to auto destroy, so actors with Niagara Components do not ...
Callstack is garbage past D3D12 calls but logging for visibility. Generated from CrashReporter ...
setting a Delay Before Shot Warm Up can introduce hitches when rendering out a series of frames. ...