See repro steps. The phantom references can be fixed by recompiling the child BP and saving it. Note that just loading ChildBP2 does not fix/remove the reference during compile-on-load, so it's a ...
Instanced variables were given a fix in response to this issue: [Link Removed] Once implemented, when the project is compiled the data from the blueprint instanced variable is removed. A recommend ...
Need to fix the Bug: Parameters that linked to LandscapeGrassOutput in master material instance do not updates automaticaly in viewport. After parameters change you are have to modify any of your us ...
In engine versions 4.23 and above, the Shader Complexity Viewmode doesn't render appropriately for meshes with masked materials. Tested in 4.22.3 (CL - 7043647), 4.23 (CL - 8386587), 4.24 (CL - 961 ...
UDN customer reported that using automated groom import through Blueprint was crashing. This can probably be reproduced with a Python script using an asset import task with the automated flag set to ...
When translating a retainer box in an UMG animation the scale of the retainer box is also affected. Attached is a 4.23 example project. Found in 4.24.3 CL#11590370 Reproduced in 4.23.1 CL#9631420, ...
This is only occurring on Mac and only in OSX 10.12. This is also a regression from 4.13 Right clicking in the dock, Show all windows, and selecting the game window does NOT fix the issue. Runnin ...
In Engine 4.23 Preview, when AsyncLoadingThread is enabled and GameInstance is loaded from a Blueprint, the Engine will crash. ...
Searching the Project settings in 4.23 onward for Input/Bindings does not result in the Action and Axis Mappings sections showing up. ...
A crash occurs when you have a hidden Sub-level containing a landscape and you attempt to toggle the Landscape Mode after re-opening the project. The licensee has authored their own fix for this is ...