Opening a new sequence can have SavePreAnimatedState and RestorePreAnimatedState called out of order

UE - Anim - Sequencer - Nov 21, 2019

When switching to a sequence where the current time is not in the target view range the PreAnimatedState of the new sequence will be saved before restoring the PreAnimatedState of the old sequence.  ...

VoIP loses functionality when transitioning levels.

UE - Online - Oct 23, 2019

VoIP between client and host is lost upon transitioning levels. ...

Networking Engine Tests fail for NotifyParamCorrect on Client

UE - Networking - Oct 2, 2019

The following errors occur when running the networking engine tests with 2 clients and a dedicated server. LogFunctionalTest: Error: Assertion failed: 'EngineTestNetActorComponent bRepArrayAddNotif ...

Collisions aren't disabled by UPhysicsConstraintComponent in non-blocking streaming levels

UE - Simulation - Physics - Sep 5, 2019

When using a constraint to disable collision between the constrained bodies, collisions are not ignored if the constraint is part of a streamed in sub level that does not block on load. This also oc ...

Blend Space Per Bone Blend does not apply blend weight correctly

UE - Anim - Runtime - Aug 30, 2019

The Blend Space's Per Bone Blend doesn't always apply its interpolation speed correctly to the appropriate bone or at all. ...

LivePP won't react with CTRL+ALT+F11 when debugger is break

UE - Foundation - Cpp Tools - Live Coding - Aug 21, 2019

Before we were able to request CTRL+ALT+F11 while debugger is paused, then resuming the debugger (F5), LivePP was kicking, rebuilding before really unpausing the debugger. Now, if I want LivePP to ...

FAnimNode_RigidBody::bForceDisableCollisionBetweenConstraintBodies modifies asset collision table

UE - Simulation - Physics - Jul 24, 2019

The 'Force Disable Collision Between Constraint Bodies' rigid body node option modifies the collision table of the physics asset its used with. It is expected that this option works as an override a ...

Keys applied in Sequencer to Exponential Height Fog's Fog Density (Second Fog Data) are applied to primary fog density

UE - Anim - Sequencer - May 29, 2019

Sequencer keys applied to an Exponential Height Fog actor's Second Fog Data | Fog Density are applied to the fog actor's primary Fog Density instead. Second Fog Data was introduced in 4.22. This w ...

Unable to connect to a pixel streaming server via a Web Browser widget on Android

PixelStreaming - Apr 3, 2019

A user has reported that connecting to a Pixel Streaming server results in a failure if you are attempting to do so from a Web Browser widget on Android. When attempting to test this in Main, I was ...