Description

VoIP between client and host is lost upon transitioning levels.

 

 

Steps to Reproduce
  1. Set up a project with voip and multiplayer
  2. set push to talk off, and set the mic threshold to 0
  3. Make 2 levels and some way for a player to trigger a level transition from the first level to the second while voip is enabled
  4. Enable the new audio system with the WindowsEngine.ini
  5. Host a game, and connect to the game on another computer. Check you can hear one another.
  6. Trigger a level transition for both players
  7. After level transition check if you can hear voip on both computers

Result: The client is no longer able to hear the host 

Expected: Client and host to be able to communicate via VoIP 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-82339 in the post.

6
Login to Vote

Fixed
ComponentUE - Online
Affects Versions4.234.21.24.244.22.34.25
Target Fix4.27
Fix Commit14529866
Release Commit14529866
CreatedOct 23, 2019
ResolvedOct 20, 2020
UpdatedOct 28, 2022
Pull Requests
6571 - erebuswolf