When using the "Is Visible" node for a widget who parent is set to hidden, the node will return true even though the widget cannot be seen. ...
The editor crashes when trying to set the text for a text block via a binding a if the text block is trying to set its text by referencing its current text setting. ...
If a HUD blueprint and a UMG blueprint share a material. The material will not show up in Standalone Note: Sample project is attached ...
Using the Replace References option to replace one asset with another, the window does not close/refresh properly. This causes the window to stay on the screen although it cannot be interacted with ...
If the user sets the screen size to iPhone 4s (640 x 960) A widget that is "Fullscreen" will be roughly 1080 by 1620 in size (as reported by the details panel). This is the size before the DPI scali ...
It should be noted that this issue does not occur if you were to create a new "test widget" (by dragging it from the widget list) every time instead of copying and pasting an existing widget. The i ...
Clear Timer by Function Name does not appear to be callable from a widget blueprint if the function is owned by a UObject. The Timer clears when the custom event is called by other blueprints, howev ...
Deleting a bound function from a widget sets the binding to None which causes compile to fail. Deleting a bound function from a widget sets the binding to None which causes compile to fail The li ...
BP with Show 3D Widget enabled does not display the correct vector values in the bp editor. Note: If you don't see a difference at first, delete the bp in the level and place it again. The widge ...
Editor crashes when a widget's tick contains a breakpoint at a print string node. Based on 4.16 warning message, this appears to be caused by the text attempting to draw when no draw buffer is avai ...