Compile errors when passing interface array into UFUNCTION

UE - Foundation - Core - Oct 9, 2015

Attempting to pass an array of interfaces into a UFUNCTION will fail at compile stating "cannot convert argument 1 from 'TArray<ElementType,FDefaultAllocator>' to 'const TArray<TScriptInterface<IInt ...

Line Trace Does Not Register Hit On Bottom Of Landscape

UE - Simulation - Physics - Dec 15, 2016

When using a line trace under a landscape it no longer registers a hit on the underside. REGRESSION? Yes Worked 4.13.2 CL 3195953 Broken 4.14.1 CL 3224400 ...

Custom Depth Post Process Stencil does not work with Material Billboard on Actors

UE - Graphics Features - Nov 27, 2017

MaterialBillboardComponent does not render with CustomDepth material in PostProcessVolume as other objects do. Found in 4.16.3 CL 3561208, 4.17.2 CL 3658906, 4.18.1 CL 3454814 ...

Android mic stops capturing audio after 2nd load of app

UE - Audio - Aug 1, 2018

The Android app stops capturing audio on the second loading. Tested in 4.19.2 (CL - 4033788), 4.20.1 (CL - 4239966), 4.21 (CL - 4243265) ...

Structures don't save map elements that point to an asset reference

UE - Gameplay - Mar 15, 2019

Adding map elements to a structure does not retain the information after saving and closing the project. This only appears to happen after you add a considerable number of Map containers inside a st ...

Atan2() missing from Math Expression node

UE - Gameplay - Blueprint - Feb 11, 2020

Using the math expression Atan2(y,x) inside of a math expression node results in an error.  Tested in:  4.23.1 CL#9631420 ,  4.25 CL#11341939 ...

Nodes of inherited function don't refresh automatically in the opened BP editor if implemented interface is altered

UE - Gameplay - Blueprint Editor - Jul 14, 2020

Nodes of inherited function don't refresh automatically in the opened BP editor if implemented interface is changed.Workaround: refresh nodes manually Regression: NO Can be reproduced on the 4.25.1 ...

Crash when locate_bound_objects is called

UE - Anim - Sequencer - May 14, 2024

This has been tested internally using an editor utility widget yielding the same results. That small project is attached. BoundingObjectTest. 1) Open the project 2) Run the Editor Utility Widget ...

Foot Placement Node does not account for Mesh and Actor Scale

UE - Anim - Runtime - Anim Blueprints - Jun 17, 2025

When scaling down the character in the Game Animation Sample to 0.1 (Actor Scale or Mesh Scale), the lower body becomes crouches, not taking into account the difference in pelvis and foot difference ...

Landscape Grass Type will not build with static lighting leaving 'Lighting needs to be rebuilt warning.'

UE - World Creation - Worldbuilding Tools - Foliage - Sep 3, 2015

When using the Landscape Grass Type and using a Static or Stationary light will throw the 'Lighting needs to be rebuilt' warning. ...