Description

This problem only occurs when the fixed frame rate is 30 and the Sequence Lenngth of the loop animation is 1.66667.

If turn off the fixed frame rate setting, it will behave as it should.

Steps to Reproduce
  1. Open the attached project file.
  2. Open the AnimMontage asset from the content browser.
  3. Make sure it goes through the Loop section of the timeline. In order to test, you can click the Preview All (so all sections are played one after another) and then click to Preview just the first section, moment at which it should go into loop, not continue to section 2

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-137203 in the post.

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Fixed
ComponentUE - Anim - Runtime
Affects Versions4.26.24.27.15.0 early access5.0
Target Fix5.1
Fix Commit22220129
Main Commit22232221
Release Commit22220129
CreatedDec 10, 2021
ResolvedSep 28, 2022
UpdatedOct 21, 2022