This problem only occurs when the fixed frame rate is 30 and the Sequence Lenngth of the loop animation is 1.66667.
If turn off the fixed frame rate setting, it will behave as it should.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-137203 in the post.
1 |
Component | UE - Anim - Runtime |
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Affects Versions | 4.26.2, 4.27.1, 5.0 early access, 5.0 |
Target Fix | 5.1 |
Created | Dec 10, 2021 |
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Resolved | Sep 28, 2022 |
Updated | Oct 21, 2022 |