Renaming an animNotify in the Animation Notifies window (Window>Animation Notifies) does not redirect existing event nodes to the new name. It also doesn't appear under the Right Click menu in the ...
This is a regular crash occurring in 4.17. It may be a regression as there is no immediate evidence of it occurring in prior releases. Users have not provided any descriptions of their actions whe ...
After enabling "Support Compute Skincache" in the project settings and packaging a game on Linux, the packaged game will throw an assert. Any setting that turns "Support Compute Skincache" on automa ...
Entering an Audio Volume that has a Submix Send set to Pre Distance Attenuation and using a Convolution Reverb causes severe audio glitching. Does not occur if Send is Post Distance Attenuation. Doe ...
If two strings or names are compared in blueprint using the Equals (==) node, it is not case sensitive in English. It is case sensitive in Cyrillic however, even though it should be the same functio ...
Translucent User Interface materials do not have a thumbnail preview. I do not see this issue with Translucent Surface materials. REGRESSION: No, this issue also occurs as far back as 4.17.2 ...
Editor can assert when changing the signature of an editor authored Blueprint Library Function (FuncA) if that function is called from a Blueprint Library Function (FuncB) via an actor's constructio ...
See UDN: [Link Removed] ...
Other components aren't ignored if 'Ignore Owning Actor' is enabled for a Radial Force component User Description: From 4.7 release notes; "New: Added 'Ignore Owning Actor' option to Radial Force ...
Trying to pass a TAssetPtr to a BlueprintImplementableEvent function will result in a build failure. It appears that the TAssetPtr should be passed as a const reference, but this results in an error ...