Grouped sprites with material or texture changes don't render correctly

UE - Gameplay - Paper2D - Nov 20, 2019

Loose sprites:[Link Removed] When these three selected sprites are grouped, it stops rendering correctly:[Link Removed] ...

Crash when adding an Event Write node to a Niagara Scratch Pad module

UE - Niagara - May 13, 2021

It seems that the crash is related to all of the "Write" events. I tested the Event ChaosDestruction Write, Event Float Write, and Event Bool Write and all 3 caused the crash, but their "Read" count ...

IsDataValid is not called on components inherited via the Simple Construction Script

UE - Gameplay - Blueprint - Oct 7, 2021

IsDataValid is not called for components inherited via a parent's SCS. I've attached a small repro project. (4.27) ...

Nesting a Structure in another Structure results in a 'Cannot parse value'

UE - Gameplay - Blueprint Compiler - Jun 28, 2022

This is a regression. Tested in //UE4/Release-4.27 CL#18319896 Nesting a Structure in another Structure results in a 'Cannot parse value' until the data value is updated. If the second structure is ...

Undo then Redo Creating a Spawnable in Sequencer Creates Extra Actor in Level

UE - Anim - Sequencer - May 3, 2023

There is a bug when performing an undo/redo on pasted or spawned actors in Sequencer.  It appears that the transaction system is re-creating an actor on redo, but Sequencer doesn't see that, so it ...

Mover character flickers downward while crouched and moving every so often

UE - Gameplay - Player Movement - Mover - May 8, 2025

Repro Rate 5/5 Packaged onWindows - 10 - Enterprise - L3864 Processor: AMD Ryzen Threadripper PRO 3975WX 32-Cores 3.50 GHz RAM: 128 GB GPU: NVIDIA GeForce RTX 3080 GPU Driver Version: 572.83 ...

Android game packaged with obb outside apk does not create SaveGame directory on device

UE - Platform - Mobile - Jun 19, 2015

An apk packaged in 4.8 release with 'Package game data inside .apk' unchecked does not create a SaveGame folder in the device's directory and does not create a .sav file. File is saved if the SaveGa ...

Anim to Play setting isn't visible when no mesh is assign to skeletal mesh component

OLD - Anim - Sep 2, 2016

If the user has a skeletal mesh component with no skeletal mesh assigned to it, there will be no Anim to Play setting visible (when Animation Mode is set to Use Animation Asset). Once a skeletal me ...

KiteDemo: Bookmark 1 - bird visuals and audio missing

Docs - Samples - May 3, 2017

While testing KiteDemo for 4.16 Sample Pass – //UE4/Release-4.16 CL 3420042 in Binary – I found that aside from the incredibly low FPS, some of the Bookmarked camera locations have issues. In the fi ...