Movie playback doesn't work on Mac and iOS the way it did before

Tools - Aug 5, 2016

New media framework is making Mac/iOS not render ...

ES2 Fallback Fails on Nougat Devices that do not support Vulkan

UE - Platform - Mobile - Aug 28, 2016

Discovered this while doing RC candidate testing for 4.13 Works fine in all other use cases: Nougat devices that support Vulkan Marshmallow devices that support Vulkan Marshmallow devices that don' ...

Assertion failed after closing project on Oculus Mobile - Referencing AudioMixerSourceManager.cpp:300

UE - Audio - Apr 30, 2019

This assertion seems to occur when closing the project while a sound is playing on the device. Assertion failed: CommandBuffers[NextIndex].SourceCommandQueue.Num() == 0 [File:D:/P4Workspaces/Switch ...

[CrashReport] UE4Editor_MovieScene!FMovieSceneEvaluationTrack::EvaluateStatic() [moviesceneevaluationtrack.cpp:445]

UE - Anim - Sequencer - Apr 11, 2018

No comments from users in crash group 442 void FMovieSceneEvaluationTrack::EvaluateStatic(FMovieSceneSegmentIdentifier SegmentID, const FMovieSceneEvaluationOperand& Operand, FMovieSceneConte ...

[CrashReport] UE4Editor_UnrealEd!PackageTools::ReloadPackages() [packagetools.cpp:576]

Tools - Jun 29, 2017

This is a common crash affecting users on 4.16. Users have not provided any descriptions, so additional information is currently unavailable. Source Context 561 ::SortPackagesForReload( ...

Internal Compile error received from rearranging Format Text nodes

UE - Gameplay - Blueprint - Dec 18, 2014

Internal Compile error received from rearranging Format Text nodes Output Log of Error: LogBlueprint:Error: [compiler] Error Internal compiler error inside CreateExecutionSchedule (site 2); please ...

Crash occurs while changing between FK/IK mode in Animation Mode on the same frame with Space changing

UE - Anim - Anim in Engine - Jul 11, 2022

Crash occurs while changing between FK/IK mode in Animation Mode on the same frame with Space changing. ...

[CrashReport] Crash related to refreshing Destructible Mesh - SaveExistingSkelMeshData()

UE - Simulation - Physics - Destruction - Jul 20, 2017

This is a common crash affecting users in 4.16. User DescriptionsPressing the button to restart the basic mesh in the destruction editor causes the crash.Refreshing a Destructible Mesh that has had ...