This is a common crash that has occurred for users since at least 4.16. User DescriptionsUsing the PIE i compiled some c++ then quit the PIE before the end of the compilation. Source Context 35 ...
This is not a regression. Doesn't affect UE5. The editor crashes on start up after enabling EOS Voice Chat, and updating the .ini to include DefaultPlatformService=EOS. Removing DefaultPlatformServ ...
When a Niagara System has SimTarget set to GPUCompute Sim, CameraQuery is only returning data from the Player0 camera, regardless of PlayerControllerIndex. The expected behavior would be to have the ...
This is a common crash occurring on Mac in 4.15 and 4.16. Users have not provided any additional descriptions. Callstack from LogAssertion failed: Assertion failed: Bitmap.Num() == x * y [File:/Use ...
If you have a blueprint A with a child blueprint B, and child of the child blueprint C, overriding a function with a return parameter originally declared in blueprint A in the blueprint C, and then ...
QAGame Win64 Development BootTest: * Ensure: Ensure condition failed: oldValue == newValue [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\ThreadingBase.cpp] [Line: 311] oldVal ...
The cause of this problem is the Engine has code paths which register a new allocated object to Map without deleting the previous object. In the repro project, whenever hitting Space Bar, the level ...
This is from the linked EPS case: ============================== When 5.0 first introduced TObjectPtr, the guidance was that it would compile down to raw pointer access in Shipping builds to ensu ...
This is a long-standing Mac crash that occurs with low frequency, but has affected more than 500 users since it started (possibly in the 4.11 release) It has recently been experienced internally by ...
See: UAbilitySystemGlobals::HandlePreLoadMap GAS features static variables that are modified by both server and client, thus result in issues in single process PIE where they access the same memory ...