Crash compiling Widget Blueprints that contain Dynamic Entry Boxes with their Entry Widget Class set to each other

UE - Editor - UI Systems - Jun 10, 2020

Currently the Dynamic Entry Box has no protection against recursion, leading to a stack overflow and a crash. This issue was reported and tested in 4.25 (CL-13144385). This was reproduced in 4.24.3 ...

Flickering artifacts are rendered when using Sky Atmosphere Component with Vulkan

UE - Rendering - Architecture - RHI - Jul 16, 2020

Rendering the SkyAtmopshere component using Vulkan with and without Vulkan (SM5) enabled causes artifacts to appear on screen on Windows and Linux.  This was reported and tested in 4.25.1 (CL-135 ...

In Isometric Staggered and Hexagonal Staggered Projection Modes redundant rectangle is rendered

UE - Gameplay - Paper2D - Sep 25, 2020

About issue:Similarly issue also can be seen in Isometric Staggered projection modeSuch issue does not occurs in Orthogonal and Isometric Diamond projection modesIn viewport in UE4Editor this redund ...

Nodes to the right of an Abort Both node in a Behavior Tree appears to still receive a tick

UE - AI - BehaviorTree - Feb 6, 2023

This is a regression. Tested in //UE5/Release-5.0 CL20979098 Behavior Tree appears to tick nodes to the right of an aborted node that is set to abort Both. Those nodes are not executed, but visuall ...

EditorCube added to the scene with a Geometry Script will have reversed normals

UE - Graphics Tools - Modeling Tools - GeometryScripting - May 31, 2023

The work around is to use the modeling mode normal tool to regenerate normals. This appears to mainly occur on any cubes added by the "Copy Mesh from Static Mesh" Regression tested in 5.0.3 at CL 2 ...

Ocean spline impacting landscape way outside of its bounds

UE - Graphics Tools - Terrain - Water - Oct 4, 2024

From licensee: "[...] it seems that regardless of our settings and how far away the control spline is from the landscape edge, one corner of the landscape will always be impacted by the falloff and ...

MetalRHI Asserts When Using "Profile GPU" With RHI-Thread/Parallel-Execution

UE - Graphics Features - Sep 14, 2016

When the RHI thread is enabled (with or without parallel-execution) for Metal it isn't currently possible to run "profilegpu" because the GPU timestamp emulation code isn't multi-thread safe and pro ...

Setting the name of a State or Conduit node to an extremely long string causes a crash

OLD - Anim - Mar 22, 2018

Setting the name of a State or Conduit node to an extremely long string causes a crash This issue is not a regression. ...

Project Crashes with Warning: LightPropagationVolume.dll is Missing From Your Computer

UE - Graphics Features - Mar 23, 2016

After disabling LightPropagationVolume in Plugins Editor, upon restart editor issues warning message 3 times and crashes, leaving project unable to be opened. REGRESSION: This does not occur in UE ...

Linear Color Texture causes break point through Material Function into Material Instance

Tools - Jan 29, 2015

When changing the Texture in a Material Instance made from a Material with Parameters found in a Material Function, Visual Studio throws a breakpoint. I was able to continue past the breakpoint (3 ...