user reports I investigated the problem throught the frame capture tools and found that on a real device (iPhone 15 Pro in my case), the depth texture for the SunMask pass is not set (a dummy black ...
Children of retainer widgets have improper clipping, causing any widgets set to "Clip to Bounds" to clip incorrectly. This may also affect hit testing in cases where multiple retainer widgets are ne ...
This is a crash related to copying depth-stencil render targets to the CPU. See linked UDN for more info. ...
Subsurface scattering is disabled on all OpenGL platforms despite the shaders being properly translated & OpenGL platforms supporting the relevant CPU-side APIs. This also affected Metal for the WWD ...
The AnimBlueprint shows duplicate characters in the Debug Filter causing three effects: 1. Causes breakpoints not to function properly 2. Reverts back to "No debug object selected" in the Filter rat ...
Editor crashes if a struct array that has been made editable is edited in an instance within the details pane of the level viewport, then the changes are applied from the instance to the base bluepr ...
On the Material Expression Reference Page, located here:https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ExpressionReference/index.html Material Expressions has an image numbered ...
When updating a video texture's output track, the player preview and world will update immediately, however the texture's thumbnail will revert to default color: Black. When moused over, the thumbn ...
REGRESSION: Yes, does not occur in 4.16.3 In QAGame, the blueprint QABP_Containers is dirtied (needs to be compiled and saved) when the user opens it. This occurs every time the editor is restarte ...
When Compiling a blueprint that is a child actor component to another blueprint, the value will be incorrectly displayed if the parent blueprint is also not compiled. Versions Tested 4.16.3 - CL: 3 ...