Blueprint Functional Tests Failing When Run Dedicated Server is Enabled

UE - Automation Test - Feb 28, 2017

When Run Dedicated Server is enabled, it appears that functional tests are not able to succeed. The following error is appearing in the Automation Test Results: No functional testing script on map ...

Line Attractor Does Not Work With Local Space Enabled

UE - Niagara - Feb 24, 2017

The line attractor module doesn't seem to work properly with local space. If you move the particle system you will notice that the line attractor moves at a different rate than the actual particle s ...

Incorrect behavior from RotateAboutAxis material node

UE - Graphics Features - Feb 24, 2017

Looks like the axis creation may be failing in some cases causing the rotation to generate a bad result. ...

Significant Frame Rate Decrease in Editor UI on Monitors with G-Sync Enabled

UE - Graphics Features - Feb 24, 2017

A G-Sync enabled monitor running @100Hz will drop from 100FPS while working in the Viewport to 50FPS when scrolling through the Editor Menu window. A G-Sync enabled monitor running @60Hz will drop f ...

Packaging with Blueprint Nativization Fails When a Struct and Interface Reference Each Other

UE - Gameplay - Blueprint Runtime - Feb 24, 2017

Packaging with nativization enabled will fail when a struct and interface reference each other. Error Message: LogCompile:Error: Circular dependency detected for filename C:\Users\Sean's\Downloads ...

Packaging With Nativize Blueprints Enabled Disabling AI Perception

UE - Gameplay - Blueprint Runtime - Feb 24, 2017

Packaging a game with nativize blueprints enabled is preventing AI Perception from working. This has also been tested in a clean project where the AI Character would no longer be triggering its OnPe ...

Graphical issues in editor after changing monitor resolution on Linux

UE - Platform - Linux - Feb 23, 2017

Changing the monitor resolution on Linux causes Editor windows to show graphic errors. ...

Incorrect collision on Instanced Static Mesh components that have been non-uniformly scaled and rotated

OLD - Anim - Feb 22, 2017

Incorrect collision on Instanced Static Mesh components that have been non-uniformly scaled and rotated. User Description: I have been experiencing a very annoying bug and I finally decided to tr ...

Raw Input device not registered after startup

UE - Gameplay - Input - Feb 22, 2017

If a raw input device is connected to the computer after starting the editor/packaged game, the device is not registered and input is not received unless the editor/game is closed and then restarted ...

Access Specifies set to private displayed no warning when called

UE - Gameplay - Blueprint - Feb 21, 2017

While using an access specifier for a function that is set to private, does not run the function, but it can be placed into another BP with no warning appearing when the BP is compiled. This issue ...