'Call In Editor' events on components are not exposed in the details panel

UE - Gameplay - Mar 3, 2017

Request for an Actor Components Blutility 'Call In Editor' events to be accessible from derived class. It would also be expected to see the Blutility dropdown selection and Run button in the actors ...

Min Roughness Light Setting Does Not Work In Forward Shading

UE - Graphics Features - Mar 1, 2017

Min roughness in the light settings currently aren't working in the forward shading mode. ...

Widget not able to take input upon launching game

UE - Editor - UI Systems - Feb 28, 2017

Widgets are not getting proper input when a game is first launched. Until the player clicks in the window at least once, widgets will not respond to any hover events and the first click will not hav ...

TextRenderComponents not parallel safe. Can cause crash

UE - Graphics Features - Feb 28, 2017

Licensee has reported intermittent crashes when loading a map that contains Child Actors with Text Render Components. When the child actor blueprint is spawned all of the text render components st ...

Blueprint Functional Tests Failing When Run Dedicated Server is Enabled

UE - Automation Test - Feb 28, 2017

When Run Dedicated Server is enabled, it appears that functional tests are not able to succeed. The following error is appearing in the Automation Test Results: No functional testing script on map ...

Line Attractor Does Not Work With Local Space Enabled

UE - Niagara - Feb 24, 2017

The line attractor module doesn't seem to work properly with local space. If you move the particle system you will notice that the line attractor moves at a different rate than the actual particle s ...

Incorrect behavior from RotateAboutAxis material node

UE - Graphics Features - Feb 24, 2017

Looks like the axis creation may be failing in some cases causing the rotation to generate a bad result. ...

Significant Frame Rate Decrease in Editor UI on Monitors with G-Sync Enabled

UE - Graphics Features - Feb 24, 2017

A G-Sync enabled monitor running @100Hz will drop from 100FPS while working in the Viewport to 50FPS when scrolling through the Editor Menu window. A G-Sync enabled monitor running @60Hz will drop f ...

Packaging with Blueprint Nativization Fails When a Struct and Interface Reference Each Other

UE - Gameplay - Blueprint Runtime - Feb 24, 2017

Packaging with nativization enabled will fail when a struct and interface reference each other. Error Message: LogCompile:Error: Circular dependency detected for filename C:\Users\Sean's\Downloads ...