/// We are going to deprecate this component for the UE5 release. /// The issue also reproduces if console command"p.gc.ShowRigidBodyId -1" is executed in PIE The issue can be reproduced ...
When creating and modifying a material, the base Texture Sampler count and instructions are returning incorrect values. In 4.14.3 whenever you create a new material the Texture Sampler count is 0/1 ...
The editor crashes when attempting to make a change to the units located in Edit->Project Settings->Editor->Appearance. The crash occurs as soon as one of the dropdowns is clicked. This is a regr ...
The URL parser encodes the input path to a URL-encoded path even if it is local, so if the path contains unicode characters (such as Japanese Kanji ), the media file cannot be read. Following worka ...
We're aiming to set up LT - action 1, RT - action 2, LT + RT - action 3 here. I don't think this is supported via chording at present. You'd need to handle it manually (probably via adding/removing ...
from licensee:"Expected behavior: The LOD selected to be edited should be saved correctly, allowing different remesh results to be saved as different LODs of the same mesh, _i.e. remesh with 1 cm t ...
Attached actors do not return to LevelInstance space at the end of LevelInstance editing, and bounds contains level instance offset location. This results in huge bounds. My workaround is: void FL ...
DESCRIPTION: When attempting to change the collision profile of a destructible via Blueprints it will not set appropriately. The collision profile set via the details panel for the individual object ...
The "Find" node can cause a crash if the a map with a struct value changes type while connected, is disconnected and reconnected. Compilation fails and crashes the engine. Found in 4.23.1 CL#963142 ...
When enabling LiDAR plugin with VR Instanced Stereo enabled it causes a crash. Alternate repro: From Any project Enable Instanced Stereo in project settings Enable LiDAR Point Cloud Support Restar ...