[CrashReport] UE4Editor_PropertyEditor!FDetailCategoryImpl::GetParentLayoutImpl() [detailcategorybuilderimpl.h:168]

Tools - Aug 22, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: IsValid() [Link ...

[MetaSounds][Stereo Mixer] - When changing the gain on the Right channel dynamically, the output has clicks and pops

UE - Audio - MetaSounds - Mar 31, 2022

When changing the right channel gain of the stereo mixer at runtime, it generates clicks and pops in the output. ...

Crash on setting Material in Element 1 of Combined Mesh

Tools - Mar 19, 2015

Crash on clearing or setting the second or third material slot in the Static Mesh Editor on an imported combined FBX Mesh. Also Reproduced in Main Promotable-CL-2484152 (Perforce) NOTE: User is o ...

Opacity of Translucent Materials in UMG Retainer Box Inconsistent

UE - Editor - UI Systems - Jul 14, 2016

Using a translucent material with a 0 opacity does not seem to be working when using a retainer box that is attempting to apply it to the image. When the material is set to additive or masked, it w ...

GetSoftBounds for SteamVR Chaperone returns bogus numbers with VRmonitor not running

UE - Platform - XR - Aug 29, 2015

The "Get Soft Bounds" node returns bogus numbers instead of just all 0's if the VRMonitor is not running. Found on UE4-Releases 4.9: CL-2673023 ...

Having Mirrored UVs Breaks Render To Texture Even When Using Different UV Channel

UE - Graphics Features - Oct 24, 2016

If the static mesh has Mirrored UVs on channel 0 it will mess up the "Unwrap UVs for Render" functionality even when using a different channel for UVs that don't have mirrored UVs. ...

Memory increase when exiting PIE with Project Settings open

Tools - Nov 30, 2016

Memory increase when exiting PIE with project settings open Regression: YES Broken: 3195953 (4.14.0) Worked: 3195953 (4.13.2) ...

2D Blendspace breaks when aligning samples in a straight line

OLD - Anim - Mar 9, 2017

2D Blendspace breaks when aligning samples in a straight line Regression: YES Worked: 3249277 (4.14.3) Broken: 3299760 (4.15.0) ...

Connecting Blueprint Function Input to Another Node Resets Default Value

UE - Gameplay - Blueprint - Mar 15, 2017

Connecting an input of a function in a Blueprint Function Library that has a default value to a node will cause its default value to be reset to 0 when the function is called in another blueprint. ...

Plugin Type breaks XCode syntax hightlighting

UE - Platform - Apple - May 16, 2017

Setting a plugin module's type to "Editor" causes syntax highlighting in XCode to break for .cpp files in that module. Setting the type back to Runtime fixes the behavior ...