This bug report was entered as new crash groups appeared linking to [Link Removed] which was marked as fixed for 4.15.1 and the previous reproduction did not reproduce the issue Error message: Ass ...
For our static mesh pipeline we have group nodes in Maya that use the name of the asset. Under that we have a mesh that also has the name of the asset. We may also have collision as well so a typica ...
Note: This issue was reproduced in UE 5.7, and it works correctly in UE 4.27. Prior to CL 24938100 (between UE 5.1 and 5.2), all existing factories were discovered and registered during engine init ...
A crash occurs when attempting to preview specific LODs when the monitor resolution forces the menu to be expanded when selecting an LOD. This Jira was created from CrashReports submitted by the pu ...
This is a regression, it worked correctly up to UE 5.4, but repros on UE 5.5 and 5.6. Also, this seems related to [Link Removed] ...
This is a somewhat common crash on Mac that has affected users since 4.16. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log [2017.09.08-05.17. ...
On Nanite meshes, placing a VertexInterpolator node in a material graph without using it (unconnected, or routed through a disabled static switch) silently breaks the Opacity Mask and the material r ...
We found a d3d debug validation assert in RDG_EVENT_NAME("ShaderDrawDebug"), with the full DLSS integration. It however also reproduces in (4.25.1-release, dev-rendering and the plugin branch with ...
From licensee: We're trying to reduce component count on our landscape using the resize tool. When modifying the landscape execution never completes. When I hit pause and get a breakpoint to see wh ...
This is a trending Mac crash in 4.17.0 that also had some occurrence in 4.16. Users have not provided any descriptions of their actions when the crash occurred, but the callstack is nearly identica ...