Ensure when changing the Mip Gen Settings in a Texture 2D Array

UE - Rendering Architecture - RHI - Jun 3, 2021

When changing the Mip Gen Settings of a Texture 2D Array, several errors such as: Error: Corrupt texture [NewTexture2DArray]! Missing bulk data for MipIndex=0 appear in the output logs and an Ensure ...

Android does not show camera when in ARDebugCheck project

UE - Platform - XR - Sep 15, 2021

While working in the //UE5/Main - Medium Priority - Platform Sanity Pass after being packaged and then uploaded onto supported android device, the screen just shows a black background as it is not p ...

Datasmith incorrectly imports 3Dxml files

UE - Editor - Content Pipeline - Datasmith - Importer - Apr 1, 2022

Datasmith incorrectly imports 3Dxml files. In 4.27 and Early Access 2 the file imports correctly. ...

PCG Graph callback fails after compiling blueprint

UE - World Creation - Procedural Tools - Jul 9, 2024

PCG graph callbacks in BP do not appear to get called correctly after the blueprint is compiled. ...

Point light leaking throught thin geometry

UE - Graphics Features - Oct 29, 2024

In 4.27, ray traced point lights can leak through thin meshes. This bug does not exist in Unreal Engine 5, due to many of the potential rendering areas being fundamentally changed. ...

Editor Dirty flag not updated in Windows task bar until focus is returned

Tools - Jan 10, 2015

A Blueprint marked Dirty will appear in the Windows Task Bar with an asterisk beside its name. Saving this Blueprint will remove the Dirty flag, but the Task Bar will continue to show the BP as Dirt ...

Re-importing JSON File Causes a Blank Editor Window Until the Asset is Reopened

UE - Editor - Content Pipeline - Import and Export - Jul 11, 2016

Re-importing a JSON file causes the asset window to be cleared out until the file is reopened in the editor. ...

Set Sound Mix Class Override still Playing Sounds in Certain Conditions

UE - Audio - Oct 7, 2016

When using the Set Sound Mix Class Override within blueprints, the playback of any subsequent sounds seems offset or incorrect. This is apparent when using a Delay node. ...

Curve editor (UMG) prevents Play in Editor if the a drag operation is interrupted with a right click

UE - Anim - Sequencer - Aug 1, 2016

Curve editor (UMG) prevents Play in Editor if the a drag operation is interrupted with a right click. The user is given an error that they cannot play in editor while a drag operation is still on go ...

Editor Crash when adding element to TMap with FIntVector key

UE - Gameplay - Blueprint - Mar 21, 2017

Declaring a TMap with an FIntVector key (ex: TMap<FIntVector, int32>) will cause the editor to crash when adding an element to the map. ...