When changing the Mip Gen Settings of a Texture 2D Array, several errors such as: Error: Corrupt texture [NewTexture2DArray]! Missing bulk data for MipIndex=0 appear in the output logs and an Ensure ...
While working in the //UE5/Main - Medium Priority - Platform Sanity Pass after being packaged and then uploaded onto supported android device, the screen just shows a black background as it is not p ...
Datasmith incorrectly imports 3Dxml files. In 4.27 and Early Access 2 the file imports correctly. ...
PCG graph callbacks in BP do not appear to get called correctly after the blueprint is compiled. ...
In 4.27, ray traced point lights can leak through thin meshes. This bug does not exist in Unreal Engine 5, due to many of the potential rendering areas being fundamentally changed. ...
A Blueprint marked Dirty will appear in the Windows Task Bar with an asterisk beside its name. Saving this Blueprint will remove the Dirty flag, but the Task Bar will continue to show the BP as Dirt ...
Re-importing a JSON file causes the asset window to be cleared out until the file is reopened in the editor. ...
When using the Set Sound Mix Class Override within blueprints, the playback of any subsequent sounds seems offset or incorrect. This is apparent when using a Delay node. ...
Curve editor (UMG) prevents Play in Editor if the a drag operation is interrupted with a right click. The user is given an error that they cannot play in editor while a drag operation is still on go ...
Declaring a TMap with an FIntVector key (ex: TMap<FIntVector, int32>) will cause the editor to crash when adding an element to the map. ...