Building lighting via commandlet and via editor are giving different results. To prevent one method from polluting the other via Swarm cache, the cache needs to be cleared in between tests. ...
When a transparent material has "Allow Custom Depth Writes" enabled it is prone to have artifacts in the custom depth buffer under specific conditions. The conditions are as follows:The translucent ...
The SoundWave in the Content folder of the attached Project has been exported from Nuendo @ 120BPM 4/4, with a duration of exactly 1 Bar. The BP_Audio Actor uses the TimeSynthComponent to provide sa ...
Performing a hot reload on a project that contains an FStringAssetReference inside a struct results in a crash. This was reported to work fine in 4.6.1, but I was unable to verify that is the case. ...
Adding a 3D text actor to a level with a Nanite landscape causes cooker to hit an assert Tested in the Following //UE5-Release-5.3-CL-27405482 ...
We do have very inconsistent system between Static/Skeletal and the current name is set for ScreenSize. However, Static mesh and HLOD are using ScreenSize name for Screen area calculation. We wan ...
https://forums.unrealengine.com/development-discussion/vr-ar-development/1494917-ue-4-20p4-arcore-image-database-cannot-build/page2 Bo Pang from Google writes: "I think there are two issues here: 1 ...
Changing the Global Time Dilation to a very small value and returning it to a large value (by either using the slomo console command or directly in BP - slomo sets TimeDilation) makes Physics simula ...
Sub surface shading model has strange blotch color artifacts when used with ambient cubemap. Since the subsurface profile shading model can't be used with ambient cubemap I wanted to use the regular ...
When I apply the Sequence Camera Shake Pattern to a Sequencer's camera, I get an error when playing it. ...