This is a regression tested in //UE4/Release-4.27 CL#18319896 C++ Actor Component is removed from Actors in scene when the Editor is restarted. ...
This is a regression tested in //UE4/Release-4.27 CL#18319896 GPU Lightmass ignores IES Profiles on Static Lights while building lighting. Tested with different Global Illumination and Reflection s ...
Previously packaging caused a crash with this system. This was fixed, but now the system is no longer visible when packaged. ...
This is a regression tested in //UE4/Release-4.27 CL#18319896 Fatal error is thrown and the Editor crashes when changing details of an animation in an Animation Composite. ...
We believe this is a bug in the D3D validation layer, rather than an actual error in our code. We're in touch with Microsoft about it, but I'll make this ticket to track the progress of that investi ...
You can also check it by enabling real-time rendering in the NewMap.umap of the attached project, and then clicking on "High Resolution Screenshots". (You may need to disable and enable post-process ...
Thread here: https://github.com/dotnet/standard/issues/1279 ...
This is a regression testing in //UE4/Release-5.0 CL#18319896 Assertion thrown when selecting the Input Preview arrow within a collapsed node within the Material Graph. ...
Generated from CrashReporter Error Message:Assertion failed: !EnumHasAnyFlags(StencilAccess, AnyCopy) [File:./Runtime/VulkanRHI/Private/VulkanBarriers.cpp] [Line: 439] Only the Stencil being transi ...