AEditorFunctionalTest doesn't show up on Frontend automatically

UE - World Creation - Worldbuilding Tools - World Partition - May 9, 2022

AEditorFunctionalTest causes assert in WP map

UE - World Creation - Worldbuilding Tools - World Partition - May 9, 2022

"Assertion failed: Pair != nullptr " when trying to create a basic test with AEditorFunctionalTest in a WP map. ...

All Frames Are Not Fully Deleted From Animation Sequence When Attempting to Create an Aim Offset

UE - Anim - Runtime - May 9, 2022

Occurs 3/3 Times *Regression *does occur: Tested in //UE4/Release-4.27.2 @ CL18319896 and all frames were able to be deleted from the Aim_Space_Hip Animation sequence.  ...

Lightmap directionality doesn't work well in UE5

UE - Graphics Features - May 9, 2022

The "Meshes" value of the LLM for dx11 is considerably larger than that for dx12.

UE - Graphics Features - May 9, 2022

We hope that the difference in GraphicsRHI will not cause such a big difference, but we need to make sure that there are no measurement omissions in the case of DX12.  ...

LLM "graphics" in DX12 is always 0

UE - Graphics Features - May 9, 2022

"FVector contains NaN" on packaged builds for Debug configuration

UE - Graphics Features - Lumen - May 6, 2022

Customer Provided Description:This was experienced in UE 5.01 - custom installed engine (No changes to UE code, simply added the Debug build configuration, see the following command): "c:%ue_dire ...

Crash in point cloud when building collision

UE - Editor - Content Pipeline - Datasmith - May 6, 2022

From a user report: It happens after I play the game in a new window from the editor. I noticed it may be related to building collisions for a point cloud on runtime: [Link Removed] If I don't bui ...

Some fractured meshes do not retain their original normals after fracture

UE - Simulation - Physics - Destruction - May 6, 2022

Fractured meshes with weird Normals/Reflections. You will see weird normals / reflections on the surface, seems each fracture piece has it's own reflection angle. Repro rate: 3/3 Tested this in // ...

Unified source control cancel operation

UE - Editor - Workflow Systems - May 6, 2022

When switching source control settings from the Source Control button and toolbar, the same operation produces different results. Licensees have requested that the behavior should be consistent. Tw ...