Calling the ApplySettings method on a UGameUserSettings object results in a noticeable hitch, with severity proportional to the number of primitive components present in the scene. This hitch stems ...
Adding multiple instances to instance static mesh component in a code class causes an ensure to trigger when an instance of the class is added to the level. ...
If CineCameraActor's Default Property Tracks setting is empty, doing add camera in sequencer does not update the content of Sequencer. One needs to close then reopen Sequencer to see the added Camer ...
Components of Static Actors seem to be hidden in the Editor Details panel whenever IsEditorOnly is selected. ...
Within a UEditorScriptableClickDragTool tool, when attempting to watch the changes of an UENUM property using WatchEnumProperty() node, the property will never be able to be found during FindValid ...
FControlRigBlueprintActions::CreateNewControlRigAsset is crashing in ResolveObjectHandleNoRead. Looking at the control rig in UControlRigBlueprint::Serialize, it's marked as pendingkill but I'm uns ...
Landscapes do not consistently return "hit" on traces. Lots of AH posts on this topic, and votes on public tracker: [Link Removed] ...
If the user selects multiple widget within the hierarchy panel and then right clicks > Wrap with > Vertical box this will create an extra set of the widget that were selected. These widgets will hav ...
A blank Blueprint Project with the PLUG IN "Analytics Blueprint" enabled + arm64 active in the Project settings results in Black Screen and crash when the resulting app is opened on an iOS device. ...