Pressing "+" element in landscape grass type asset crashes editor

UE - LD & Modeling - Terrain - Landscape - Jul 31, 2015

Creating a landscape grass type and then pressing the + to add an element crashes the editor. Frequency: 2/2 Crashreporter: not currently available ...

Inherited components in Child Blueprints cannot be dragged into the Event Graph to access their variables

UE - Gameplay - Components - May 6, 2015

Inherited components in Child Blueprints cannot be dragged into the Event Graph to access their variables. Searching for the Getter in the Event Graph works as expected. This seems inconsistent with ...

Crash when unloading Lighting Scenario Streaming Level

UE - Graphics Features - Nov 16, 2016

If a sub-level is set as a Lighting Scenario in the Levels tab, calling Unload Stream Level will cause standalone / packaged games to crash. Regression: No - Lighting Scenario not available before ...

Use Single Process settings adjusted while Use Single Process is disabled are retained while Use Single Process is enabled

UE - Networking - Jul 1, 2015

Use Single Process settings adjusted while Use Single Process is disable are retained while Use Single Process is enabled. This can be problematic when there are issues with having Use Single Proces ...

SetWorldOrigin in console command crashes editor

UE - Gameplay - May 6, 2016

Using the SetWorldOrigin console command crashes the editor. Frequency 3/3 Crashreporter N/A Regression (yes) issue (does not) occur in 4.11.2 ...

Calling SetMassOverrideInKg in a constructor will crash the engine on launch

UE - Simulation - Physics - Feb 25, 2016

Calling SetMassOverrideInKg reaches back to a "check(GEngine)" call in BodyInstance.cpp (line 2998). B/c of this check, the engine will crash on load if SetMassOverrideInKg is called inside a class ...

Editor crashes while saving or closing after heightmap import

UE - LD & Modeling - Terrain - Landscape - Aug 5, 2016

Editor crashes while attempting to save or close project after importing a landscape from a heightmap. Frequency: 2/2 Crashreporter: [Link Removed] Regression (yes) issue (does not) occur in 4.1 ...

Animation Track in Shot Does Not Animate With Evaluate Sub Sequences In Isolation Enabled

UE - Anim - Sequencer - May 15, 2018

When Evaluate Sub Sequences in Isolation is enabled in a shot, other shots inside the same sequences only play the transform track and do not play their animation track Does not affect 4.18.3 Relat ...

When changing the Visibility of a RetainerBox wrapped widget to “Not Hit-Testable(Self&AllChildren)”, the widget incorrectly accepts the hit test

UE - Editor - UI Systems - UMG - Jan 28, 2025

The result of changing the Visibility of a widget placed as a child of RetainerBox is not reflected. Here we have disabled hittest for the Button widget, but hittest is incorrectly accepted. This is ...

Crash when Changing LOD Group on SpeedTree Assets

UE - LD & Modeling - Modeling Tools - Mesh Editing - Nov 22, 2016

A crash occurs when changing/setting the LOD Group of a SpeedTree asset within the Static Mesh editor. Regression? Yes, this crash does not occur in the 4.13.2 binary release. ...